local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 main_id = 11111 L0_1 = {} L1_1 = 1111101 L2_1 = 1111102 L3_1 = 1111104 L4_1 = 1111105 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["1111101"] = L1_1 L1_1 = {} L0_1["1111102"] = L1_1 L1_1 = {} L0_1["1111104"] = L1_1 L1_1 = {} L0_1["1111105"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10343 L3_1.alias = "Npc10343" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11111_Laomeng_Wangshengtang_Pos" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10348 L4_1.alias = "Npc10348" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11110_Congzi_Pos" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1021 L5_1.alias = "Npc1021" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q11111_Hutao_Wangshengtang_Pos" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 10345 L6_1.alias = "Npc10345" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q11110_SteerTo2_Wangshengtang_Pos" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["1111101"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10345 L3_1.alias = "Npc10345" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11110_SteerTo2_Wangshengtang_Pos" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10365 L4_1.alias = "Npc10365" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11111_DefensePlay_Pos" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10366 L5_1.alias = "Npc10366" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q11111_Hutao_Defense_Pos_1" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 10343 L6_1.alias = "Npc10343" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q11110_SteerTo1_Wangshengtang_Pos" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 1021 L7_1.alias = "Npc1021" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q11111_Hutao_Defense_Pos_1" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["1111102"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1021 L3_1.alias = "Npc1021" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11111_Hutao_Defense_Pos_2" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10343 L4_1.alias = "Npc10343" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11111_Hutao_Defense_Pos_2" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10345 L5_1.alias = "Npc10345" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q11111_Hutao_Defense_Pos_2" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["1111104"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1021 L3_1.alias = "Npc1021" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11111_Hutao_Defense_Pos_2" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10343 L4_1.alias = "Npc10343" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11111_Hutao_Defense_Pos_2" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10345 L5_1.alias = "Npc10345" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q11111_Hutao_Defense_Pos_2" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 10344 L6_1.alias = "Npc10344" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q11111_Hutao_Defense_Pos_2" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["1111105"] = L1_1 quest_data = L0_1