local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Npc/Config/NpcConfigCommon" L0_1 = L0_1(L1_1) L1_1 = L0_1.GeneralPattern L2_1 = L0_1.DailyCondition L3_1 = L0_1.QuestState L4_1 = L0_1.ActionPointType L5_1 = L0_1.CompareOperation L6_1 = {} L7_1 = {} L7_1.NpcId = "2025" L7_1.Alias = "Npc2025" L8_1 = {} L9_1 = {} L10_1 = {} L11_1 = L2_1.Day L10_1.daily = L11_1 L10_1.sceneId = 3 L10_1.priority = 0 L9_1.condition = L10_1 L10_1 = {} L11_1 = {} L12_1 = {} L13_1 = {} L13_1.x = -484.8947 L13_1.y = 210.0222 L13_1.z = 357.8265 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 0 L13_1.y = 108.2018 L13_1.z = 0 L12_1.rot = L13_1 L11_1.dummypoint = L12_1 L11_1.freestyle = 5010 L11_1.time = 10 L12_1 = L1_1.Stand L11_1.action = L12_1 L12_1 = {} L13_1 = {} L14_1 = {} L14_1.x = -487.6845 L14_1.y = 210.0222 L14_1.z = 381.2767 L13_1.pos = L14_1 L14_1 = {} L14_1.x = 0 L14_1.y = 346.86 L14_1.z = 0 L13_1.rot = L14_1 L12_1.dummypoint = L13_1 L12_1.freestyle = 0 L12_1.time = 10 L13_1 = L1_1.Stand L12_1.action = L13_1 L13_1 = {} L14_1 = {} L15_1 = {} L15_1.x = -488.1467 L15_1.y = 210.0222 L15_1.z = 370.7223 L14_1.pos = L15_1 L15_1 = {} L15_1.x = 0 L15_1.y = 0 L15_1.z = 0 L14_1.rot = L15_1 L13_1.dummypoint = L14_1 L14_1 = L1_1.Patrol L13_1.action = L14_1 L14_1 = {} L15_1 = {} L16_1 = {} L16_1.x = -492.1035 L16_1.y = 210.0222 L16_1.z = 364.2403 L15_1.pos = L16_1 L16_1 = {} L16_1.x = 0 L16_1.y = 295.423 L16_1.z = 0 L15_1.rot = L16_1 L14_1.dummypoint = L15_1 L14_1.time = 10 L15_1 = L1_1.Stand L14_1.action = L15_1 L15_1 = {} L16_1 = {} L17_1 = {} L17_1.x = -477.9876 L17_1.y = 210.0222 L17_1.z = 342.2101 L16_1.pos = L17_1 L17_1 = {} L17_1.x = 0 L17_1.y = 129.6607 L17_1.z = 0 L16_1.rot = L17_1 L15_1.dummypoint = L16_1 L15_1.freestyle = 5010 L15_1.time = 10 L16_1 = L1_1.Stand L15_1.action = L16_1 L16_1 = {} L17_1 = {} L18_1 = {} L18_1.x = -487.5763 L18_1.y = 210.0222 L18_1.z = 354.2139 L17_1.pos = L18_1 L18_1 = {} L18_1.x = 0 L18_1.y = 0 L18_1.z = 0 L17_1.rot = L18_1 L16_1.dummypoint = L17_1 L17_1 = L1_1.Patrol L16_1.action = L17_1 L10_1[1] = L11_1 L10_1[2] = L12_1 L10_1[3] = L13_1 L10_1[4] = L14_1 L10_1[5] = L15_1 L10_1[6] = L16_1 L9_1.actionPoints = L10_1 L10_1 = {} L11_1 = {} L12_1 = L2_1.Night L11_1.daily = L12_1 L11_1.sceneId = 3 L11_1.priority = 0 L10_1.condition = L11_1 L11_1 = {} L12_1 = {} L13_1 = L1_1.Hide L12_1.action = L13_1 L11_1[1] = L12_1 L10_1.actionPoints = L11_1 L8_1[1] = L9_1 L8_1[2] = L10_1 L7_1.DailyScheduleData = L8_1 L6_1.Data = L7_1 return L6_1