local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 177005166 regionID = 166001 DarkLevel = 0 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 166001 L3_1 = RegionShape L3_1 = L3_1.POLYGON L2_1.shape = L3_1 L3_1 = {} L3_1.x = 283.345 L3_1.y = 353.0 L3_1.z = 271.52 L2_1.pos = L3_1 L2_1.height = 494.0 L3_1 = {} L4_1 = {} L4_1.x = 392.787 L4_1.y = 572.917 L5_1 = {} L5_1.x = 553.783 L5_1.y = 317.429 L6_1 = {} L6_1.x = 353.353 L6_1.y = -29.878 L7_1 = {} L7_1.x = 66.021 L7_1.y = 24.86 L8_1 = {} L8_1.x = 12.907 L8_1.y = 238.865 L9_1 = {} L9_1.x = 25.452 L9_1.y = 519.38 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L2_1.point_array = L3_1 L2_1.area_id = 210 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 166001 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 L1_1 = require L2_1 = "V2_5/DarkPressure" L1_1(L2_1)