local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 177005165 L1_1 = {} L1_1.group_id = 177005165 L1_1.gadget_riddle_1 = 165002 L1_1.gadget_riddle_2 = 165003 L1_1.gadget_riddle_3 = 165004 L1_1.gadget_riddle_4 = 165005 L1_1.gadget_chest = 165006 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 165002 L3_1.gadget_id = 70310011 L4_1 = {} L4_1.x = 578.238 L4_1.y = 239.194 L4_1.z = 845.52 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 346.357 L4_1.y = 292.559 L4_1.z = 3.029 L3_1.rot = L4_1 L3_1.level = 36 L3_1.persistent = true L3_1.area_id = 210 L4_1 = {} L4_1.config_id = 165003 L4_1.gadget_id = 70310011 L5_1 = {} L5_1.x = 559.006 L5_1.y = 234.53 L5_1.z = 845.572 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 22.887 L5_1.y = 276.486 L5_1.z = 353.933 L4_1.rot = L5_1 L4_1.level = 36 L4_1.persistent = true L4_1.area_id = 210 L5_1 = {} L5_1.config_id = 165004 L5_1.gadget_id = 70310011 L6_1 = {} L6_1.x = 578.322 L6_1.y = 230.081 L6_1.z = 865.556 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 36 L5_1.persistent = true L5_1.area_id = 210 L6_1 = {} L6_1.config_id = 165005 L6_1.gadget_id = 70310011 L7_1 = {} L7_1.x = 558.895 L7_1.y = 234.132 L7_1.z = 865.826 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 333.803 L7_1.y = 12.344 L7_1.z = 336.462 L6_1.rot = L7_1 L6_1.level = 36 L6_1.persistent = true L6_1.area_id = 210 L7_1 = {} L7_1.config_id = 165006 L7_1.gadget_id = 70211161 L8_1 = {} L8_1.x = 559.57 L8_1.y = 230.072 L8_1.z = 855.556 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 270.4 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 16 L7_1.drop_tag = "\230\184\138\228\184\139\229\174\171\230\180\187\229\138\168\228\184\173\231\186\167\231\168\187\229\166\187" L7_1.isOneoff = true L7_1.persistent = true L7_1.area_id = 210 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1165007 L3_1.name = "GADGET_STATE_CHANGE_165007" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_165007" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_165007" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1165008 L4_1.name = "VARIABLE_CHANGE_165008" L5_1 = EventType L5_1 = L5_1.EVENT_VARIABLE_CHANGE L4_1.event = L5_1 L4_1.source = "State_Flag" L4_1.condition = "condition_EVENT_VARIABLE_CHANGE_165008" L4_1.action = "action_EVENT_VARIABLE_CHANGE_165008" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1165009 L5_1.name = "GROUP_LOAD_165009" L6_1 = EventType L6_1 = L6_1.EVENT_GROUP_LOAD L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "" L5_1.action = "action_EVENT_GROUP_LOAD_165009" L5_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "State_Flag" L3_1.value = 0 L3_1.no_refresh = true L2_1[1] = L3_1 variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 165002 L6_1 = 165003 L7_1 = 165004 L8_1 = 165005 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "GADGET_STATE_CHANGE_165007" L6_1 = "VARIABLE_CHANGE_165008" L7_1 = "GROUP_LOAD_165009" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 L3_2 = L1_1.gadget_riddle_1 if L2_2 ~= L3_2 then L2_2 = A1_2.param2 L3_2 = L1_1.gadget_riddle_2 if L2_2 ~= L3_2 then L2_2 = A1_2.param2 L3_2 = L1_1.gadget_riddle_3 if L2_2 ~= L3_2 then L2_2 = A1_2.param2 L3_2 = L1_1.gadget_riddle_4 if L2_2 ~= L3_2 then L2_2 = false return L2_2 end end end end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_165007 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A1_2.param1 L3_2 = GadgetState L3_2 = L3_2.GearStart if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "State_Flag" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.GetCurTriggerCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if 0 == L2_2 then L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1003 L5_2 = 1 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end else L2_2 = A1_2.param1 L3_2 = GadgetState L3_2 = L3_2.Default if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "State_Flag" L5_2 = -1 L2_2(L3_2, L4_2, L5_2) end end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_165007 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param1 if not (L2_2 < 0) then L2_2 = A1_2.param1 if not (4 < L2_2) then goto lbl_15 end end L2_2 = false do return L2_2 end ::lbl_15:: L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_165008 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 if L2_2 == 4 then L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 165006 L2_2(L3_2, L4_2) end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_165008 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = 0 L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.gadget_riddle_1 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = GadgetState L4_2 = L4_2.GearStart if L3_2 == L4_2 then L2_2 = L2_2 + 1 end L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.gadget_riddle_2 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = GadgetState L4_2 = L4_2.GearStart if L3_2 == L4_2 then L2_2 = L2_2 + 1 end L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.gadget_riddle_3 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = GadgetState L4_2 = L4_2.GearStart if L3_2 == L4_2 then L2_2 = L2_2 + 1 end L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.gadget_riddle_4 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = GadgetState L4_2 = L4_2.GearStart if L3_2 == L4_2 then L2_2 = L2_2 + 1 end L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "State_Flag" L6_2 = L2_2 L3_2(L4_2, L5_2, L6_2) L3_2 = 0 return L3_2 end action_EVENT_GROUP_LOAD_165009 = L2_1