local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 177002011 L1_1 = {} L2_1 = {} L2_1.config_id = 11002 L2_1.monster_id = 22070202 L3_1 = {} L3_1.x = 1331.813 L3_1.y = 180.832 L3_1.z = 850.683 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 48.556 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 36 L2_1.drop_id = 212000001 L3_1 = {} L4_1 = 5135 L5_1 = 1007 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.affix = L3_1 L2_1.pose_id = 9003 L2_1.area_id = 210 L3_1 = {} L3_1.config_id = 11003 L3_1.monster_id = 22070302 L4_1 = {} L4_1.x = 1337.931 L4_1.y = 180.819 L4_1.z = 853.336 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 249.764 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.drop_id = 212000001 L3_1.disableWander = true L4_1 = {} L5_1 = 5135 L6_1 = 1007 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.affix = L4_1 L3_1.pose_id = 101 L3_1.area_id = 210 L1_1[1] = L2_1 L1_1[2] = L3_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 11001 L2_1.gadget_id = 70211022 L3_1 = {} L3_1.x = 1334.931 L3_1.y = 180.891 L3_1.z = 852.01 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 342.857 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 16 L2_1.chest_drop_id = 212000003 L2_1.drop_count = 1 L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 210 L3_1 = {} L3_1.config_id = 11005 L3_1.gadget_id = 70310001 L4_1 = {} L4_1.x = 1336.333 L4_1.y = 179.791 L4_1.z = 847.667 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.area_id = 210 L4_1 = {} L4_1.config_id = 11006 L4_1.gadget_id = 70310001 L5_1 = {} L5_1.x = 1333.453 L5_1.y = 181.076 L5_1.z = 856.487 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 36 L4_1.area_id = 210 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1011004 L2_1.name = "ANY_MONSTER_DIE_11004" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_11004" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_11004" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 11002 L5_1 = 11003 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 11001 L5_1 = 11005 L6_1 = 11006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_11004" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_11004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 11001 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_11004 = L1_1