local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 155008049 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 49002 L3_1.monster_id = 20060101 L4_1 = {} L4_1.x = -148.098 L4_1.y = 193.02 L4_1.z = 415.22 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 224.783 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.drop_tag = "\233\163\152\230\181\174\231\129\181" L3_1.pose_id = 101 L3_1.area_id = 200 L4_1 = {} L4_1.config_id = 49003 L4_1.monster_id = 20060101 L5_1 = {} L5_1.x = -147.638 L5_1.y = 194.142 L5_1.z = 408.915 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 316.506 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 36 L4_1.drop_tag = "\233\163\152\230\181\174\231\129\181" L4_1.pose_id = 101 L4_1.area_id = 200 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.monsters = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 49004 L3_1.gadget_id = 70211102 L4_1 = {} L4_1.x = -152.224 L4_1.y = 193.403 L4_1.z = 412.163 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 101.859 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 16 L3_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\231\168\187\229\166\187" L4_1 = GadgetState L4_1 = L4_1.ChestTrap L3_1.state = L4_1 L3_1.isOneoff = true L3_1.persistent = true L4_1 = {} L4_1.name = "chest" L4_1.exp = 1 L3_1.explore = L4_1 L3_1.area_id = 200 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 49005 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 3 L4_1 = {} L4_1.x = -152.13 L4_1.y = 194.193 L4_1.z = 412.16 L3_1.pos = L4_1 L3_1.area_id = 200 L2_1[1] = L3_1 L1_1.regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1049005 L3_1.name = "ENTER_REGION_49005" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_49005" L3_1.action = "action_EVENT_ENTER_REGION_49005" L4_1 = {} L4_1.config_id = 1049006 L4_1.name = "ANY_MONSTER_DIE_49006" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_MONSTER_DIE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_49006" L4_1.action = "action_EVENT_ANY_MONSTER_DIE_49006" L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1