local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 155007114 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 114001 L2_1.gadget_id = 70310156 L3_1 = {} L3_1.x = -370.492 L3_1.y = 213.686 L3_1.z = 1506.695 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 36 L2_1.persistent = true L2_1.area_id = 200 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1114002 L2_1.name = "QUEST_FINISH_114002" L3_1 = EventType L3_1 = L3_1.EVENT_QUEST_FINISH L2_1.event = L3_1 L2_1.source = "7223912" L2_1.condition = "" L2_1.action = "action_EVENT_QUEST_FINISH_114002" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1114003 L3_1.name = "TIME_AXIS_PASS_114003" L4_1 = EventType L4_1 = L4_1.EVENT_TIME_AXIS_PASS L3_1.event = L4_1 L3_1.source = "active" L3_1.condition = "" L3_1.action = "action_EVENT_TIME_AXIS_PASS_114003" L3_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 114001 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "QUEST_FINISH_114002" L5_1 = "TIME_AXIS_PASS_114003" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.InitTimeAxis L3_2 = A0_2 L4_2 = "active" L5_2 = {} L6_2 = 2 L5_2[1] = L6_2 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_QUEST_FINISH_114002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 114001 L5_2 = 201 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_TIME_AXIS_PASS_114003 = L1_1