local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 144001014 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 14001 L3_1.gadget_id = 70350224 L4_1 = {} L4_1.x = 213.553 L4_1.y = 197.125 L4_1.z = 163.828 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 271.98 L4_1.y = 1.072 L4_1.z = 177.739 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 102 L4_1 = {} L4_1.config_id = 14002 L4_1.gadget_id = 70350220 L5_1 = {} L5_1.x = 211.824 L5_1.y = 206.37 L5_1.z = 149.492 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.area_id = 102 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1014003 L3_1.name = "GADGET_STATE_CHANGE_14003" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_14003" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_14003" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1014004 L4_1.name = "GADGET_STATE_CHANGE_14004" L5_1 = EventType L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_14004" L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_14004" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1014005 L5_1.name = "ANY_GADGET_DIE_14005" L6_1 = EventType L6_1 = L6_1.EVENT_ANY_GADGET_DIE L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_ANY_GADGET_DIE_14005" L5_1.action = "action_EVENT_ANY_GADGET_DIE_14005" L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 2 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1