local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133225194 L1_1 = {} L1_1.group_id = 133225194 L1_1.gadget_riddle_hint = 194001 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 194001 L3_1.gadget_id = 70310012 L4_1 = {} L4_1.x = -6377.142 L4_1.y = 253.702 L4_1.z = -2573.926 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 350.71 L4_1.y = 186.464 L4_1.z = 0.572 L3_1.rot = L4_1 L3_1.level = 19 L3_1.persistent = true L3_1.area_id = 18 L4_1 = {} L4_1.config_id = 194002 L4_1.gadget_id = 70310147 L5_1 = {} L5_1.x = -6396.454 L5_1.y = 253.123 L5_1.z = -2591.541 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 349.896 L5_1.y = 276.197 L5_1.z = 358.909 L4_1.rot = L5_1 L4_1.level = 19 L4_1.persistent = true L4_1.area_id = 18 L5_1 = {} L5_1.config_id = 194003 L5_1.gadget_id = 70310147 L6_1 = {} L6_1.x = -6396.58 L6_1.y = 249.095 L6_1.z = -2569.874 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 350.943 L6_1.y = 327.755 L6_1.z = 355.182 L5_1.rot = L6_1 L5_1.level = 19 L5_1.persistent = true L5_1.area_id = 18 L6_1 = {} L6_1.config_id = 194004 L6_1.gadget_id = 70310147 L7_1 = {} L7_1.x = -6374.801 L7_1.y = 249.702 L7_1.z = -2560.262 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 357.647 L7_1.y = 257.822 L7_1.z = 349.227 L6_1.rot = L7_1 L6_1.level = 19 L6_1.persistent = true L6_1.area_id = 18 L7_1 = {} L7_1.config_id = 194005 L7_1.gadget_id = 70310147 L8_1 = {} L8_1.x = -6368.443 L8_1.y = 255.786 L8_1.z = -2580.668 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 17.014 L8_1.y = 14.1 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 19 L7_1.persistent = true L7_1.area_id = 18 L8_1 = {} L8_1.config_id = 194006 L8_1.gadget_id = 70211111 L9_1 = {} L9_1.x = -6381.204 L9_1.y = 253.567 L9_1.z = -2573.378 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 98.521 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 26 L8_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\168\187\229\166\187" L8_1.isOneoff = true L8_1.persistent = true L9_1 = {} L9_1.name = "chest" L9_1.exp = 1 L8_1.explore = L9_1 L8_1.area_id = 18 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1194007 L3_1.name = "GADGET_STATE_CHANGE_194007" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_194007" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_194007" L4_1 = {} L4_1.config_id = 1194008 L4_1.name = "VARIABLE_CHANGE_194008" L5_1 = EventType L5_1 = L5_1.EVENT_VARIABLE_CHANGE L4_1.event = L5_1 L4_1.source = "State_Flag" L4_1.condition = "condition_EVENT_VARIABLE_CHANGE_194008" L4_1.action = "action_EVENT_VARIABLE_CHANGE_194008" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1194009 L5_1.name = "VARIABLE_CHANGE_194009" L6_1 = EventType L6_1 = L6_1.EVENT_VARIABLE_CHANGE L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_VARIABLE_CHANGE_194009" L5_1.action = "action_EVENT_VARIABLE_CHANGE_194009" L6_1 = {} L6_1.config_id = 1194010 L6_1.name = "GADGET_STATE_CHANGE_194010" L7_1 = EventType L7_1 = L7_1.EVENT_GADGET_STATE_CHANGE L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_194010" L6_1.action = "action_EVENT_GADGET_STATE_CHANGE_194010" L7_1 = {} L7_1.config_id = 1194011 L7_1.name = "GADGET_STATE_CHANGE_194011" L8_1 = EventType L8_1 = L8_1.EVENT_GADGET_STATE_CHANGE L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_194011" L7_1.action = "action_EVENT_GADGET_STATE_CHANGE_194011" L8_1 = {} L8_1.config_id = 1194012 L8_1.name = "GADGET_STATE_CHANGE_194012" L9_1 = EventType L9_1 = L9_1.EVENT_GADGET_STATE_CHANGE L8_1.event = L9_1 L8_1.source = "" L8_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_194012" L8_1.action = "action_EVENT_GADGET_STATE_CHANGE_194012" L9_1 = {} L9_1.config_id = 1194013 L9_1.name = "GADGET_STATE_CHANGE_194013" L10_1 = EventType L10_1 = L10_1.EVENT_GADGET_STATE_CHANGE L9_1.event = L10_1 L9_1.source = "" L9_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_194013" L9_1.action = "action_EVENT_GADGET_STATE_CHANGE_194013" L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "State_Flag" L3_1.value = 0 L3_1.no_refresh = true L2_1[1] = L3_1 variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 194001 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "VARIABLE_CHANGE_194008" L6_1 = "VARIABLE_CHANGE_194009" L7_1 = "GADGET_STATE_CHANGE_194013" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 194002 L7_1 = 194003 L8_1 = 194004 L9_1 = 194005 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "GADGET_STATE_CHANGE_194007" L7_1 = "GADGET_STATE_CHANGE_194010" L8_1 = "GADGET_STATE_CHANGE_194011" L9_1 = "GADGET_STATE_CHANGE_194012" L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 194002 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_194007 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "State_Flag" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_194007 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param1 if not (L2_2 < 0) then L2_2 = A1_2.param1 if not (4 < L2_2) then goto lbl_15 end end L2_2 = false do return L2_2 end ::lbl_15:: L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_194008 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A1_2.param1 if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.gadget_riddle_hint L6_2 = GadgetState L6_2 = L6_2.Default L2_2(L3_2, L4_2, L5_2, L6_2) else L2_2 = A1_2.param1 if L2_2 == 1 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.gadget_riddle_hint L6_2 = GadgetState L6_2 = L6_2.Action01 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1003 L5_2 = 2 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) else L2_2 = A1_2.param1 if L2_2 == 2 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.gadget_riddle_hint L6_2 = GadgetState L6_2 = L6_2.Action02 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1003 L5_2 = 2 L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) else L2_2 = A1_2.param1 if L2_2 == 3 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.gadget_riddle_hint L6_2 = GadgetState L6_2 = L6_2.Action03 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1003 L5_2 = 2 L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) else L2_2 = A1_2.param1 if L2_2 == 4 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.gadget_riddle_hint L6_2 = GadgetState L6_2 = L6_2.GearStart L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1003 L5_2 = 3 L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) end end end end end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_194008 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "State_Flag" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 4 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_194009 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 194006 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_gadget" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "progress" L5_2 = 1 L6_2 = 133225273 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_194009 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 194003 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_194010 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "State_Flag" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_194010 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 194004 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_194011 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "State_Flag" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_194011 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 194005 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_194012 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "State_Flag" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_194012 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 194006 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.ChestOpened L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_194013 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "Finish" L5_2 = 1 L6_2 = 133225195 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_194013 = L2_1