local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133225190 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 190001 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = -6059.792 L3_1.y = 202.449 L3_1.z = -2513.362 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 332.626 L3_1.y = 34.541 L3_1.z = 21.989 L2_1.rot = L3_1 L2_1.level = 33 L2_1.point_type = 1001 L2_1.area_id = 18 L3_1 = {} L3_1.config_id = 190002 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -6061.917 L4_1.y = 202.251 L4_1.z = -2516.147 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 326.654 L4_1.y = 55.552 L4_1.z = 6.492 L3_1.rot = L4_1 L3_1.level = 33 L3_1.point_type = 1001 L3_1.area_id = 18 L4_1 = {} L4_1.config_id = 190003 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = -6070.757 L5_1.y = 202.825 L5_1.z = -2529.619 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 28.734 L4_1.rot = L5_1 L4_1.level = 33 L4_1.point_type = 1008 L4_1.area_id = 18 L5_1 = {} L5_1.config_id = 190004 L5_1.gadget_id = 70500000 L6_1 = {} L6_1.x = -6062.312 L6_1.y = 203.557 L6_1.z = -2523.179 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 36.112 L5_1.rot = L6_1 L5_1.level = 33 L5_1.point_type = 1002 L5_1.area_id = 18 L6_1 = {} L6_1.config_id = 190006 L6_1.gadget_id = 70500000 L7_1 = {} L7_1.x = -6070.937 L7_1.y = 203.001 L7_1.z = -2527.408 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 347.259 L7_1.y = 47.765 L7_1.z = 30.372 L6_1.rot = L7_1 L6_1.level = 33 L6_1.point_type = 1008 L6_1.area_id = 18 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 190001 L5_1 = 190002 L6_1 = 190003 L7_1 = 190004 L8_1 = 190006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1