local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133223386 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 386001 L3_1.gadget_id = 70950055 L4_1 = {} L4_1.x = -6186.99 L4_1.y = 221.519 L4_1.z = -2929.736 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 8.443 L4_1.y = 205.73 L4_1.z = 3.666 L3_1.rot = L4_1 L3_1.level = 30 L4_1 = GadgetState L4_1 = L4_1.Action01 L3_1.state = L4_1 L3_1.area_id = 18 L4_1 = {} L4_1.config_id = 386002 L4_1.gadget_id = 70950055 L5_1 = {} L5_1.x = -6190.0 L5_1.y = 221.991 L5_1.z = -2926.188 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 7.321 L5_1.y = 85.399 L5_1.z = 9.779 L4_1.rot = L5_1 L4_1.level = 30 L5_1 = GadgetState L5_1 = L5_1.Action02 L4_1.state = L5_1 L4_1.area_id = 18 L5_1 = {} L5_1.config_id = 386003 L5_1.gadget_id = 70950055 L6_1 = {} L6_1.x = -6189.303 L6_1.y = 222.279 L6_1.z = -2920.291 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 7.246 L6_1.y = 145.101 L6_1.z = 3.537 L5_1.rot = L6_1 L5_1.level = 30 L6_1 = GadgetState L6_1 = L6_1.Action03 L5_1.state = L6_1 L5_1.area_id = 18 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1386007 L3_1.name = "VARIABLE_CHANGE_386007" L4_1 = EventType L4_1 = L4_1.EVENT_VARIABLE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_386007" L3_1.action = "" L2_1[1] = L3_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 3 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 suites = L1_1