local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1 L0_1 = {} L0_1.group_id = 133223102 L1_1 = {} L1_1.group_ID = 133223102 L1_1.gadget_1 = 102001 L1_1.rotation_1 = 0 L1_1.gadget_2 = 102002 L1_1.rotation_2 = 180 L1_1.gadget_3 = 102003 L1_1.rotation_3 = 90 L1_1.gadget_4 = 102006 L1_1.rotation_4 = 0 L1_1.gadget_5 = 0 L1_1.rotation_5 = 0 L2_1 = {} L3_1 = 102003 L2_1[1] = L3_1 L1_1.gadget_connect1 = L2_1 L2_1 = {} L1_1.gadget_connect2 = L2_1 L2_1 = {} L1_1.gadget_connect3 = L2_1 L2_1 = {} L1_1.gadget_connect4 = L2_1 L2_1 = {} L1_1.gadget_connect5 = L2_1 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 102001 L3_1.gadget_id = 70330119 L4_1 = {} L4_1.x = -5780.943 L4_1.y = 209.96 L4_1.z = -2592.717 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 321.038 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 33 L3_1.is_use_point_array = true L3_1.area_id = 18 L4_1 = {} L4_1.config_id = 102002 L4_1.gadget_id = 70330119 L5_1 = {} L5_1.x = -5780.943 L5_1.y = 211.181 L5_1.z = -2592.717 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 321.038 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 33 L4_1.is_use_point_array = true L4_1.area_id = 18 L5_1 = {} L5_1.config_id = 102003 L5_1.gadget_id = 70330119 L6_1 = {} L6_1.x = -5784.678 L6_1.y = 210.545 L6_1.z = -2596.56 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 321.038 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 33 L5_1.is_use_point_array = true L5_1.area_id = 18 L6_1 = {} L6_1.config_id = 102004 L6_1.gadget_id = 70330120 L7_1 = {} L7_1.x = -5780.943 L7_1.y = 210.002 L7_1.z = -2592.717 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 321.038 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 33 L6_1.area_id = 18 L7_1 = {} L7_1.config_id = 102005 L7_1.gadget_id = 70330121 L8_1 = {} L8_1.x = -5784.658 L8_1.y = 212.28 L8_1.z = -2596.566 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 321.038 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 33 L7_1.area_id = 18 L8_1 = {} L8_1.config_id = 102006 L8_1.gadget_id = 70330118 L9_1 = {} L9_1.x = -5785.561 L9_1.y = 210.22 L9_1.z = -2590.969 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 319.496 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 33 L8_1.is_use_point_array = true L8_1.area_id = 18 L9_1 = {} L9_1.config_id = 102008 L9_1.gadget_id = 70330120 L10_1 = {} L10_1.x = -5784.833 L10_1.y = 210.22 L10_1.z = -2596.345 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 321.038 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 33 L9_1.area_id = 18 L10_1 = {} L10_1.config_id = 102009 L10_1.gadget_id = 70330121 L11_1 = {} L11_1.x = -5780.907 L11_1.y = 212.911 L11_1.z = -2592.735 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 321.038 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 33 L10_1.area_id = 18 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1102007 L3_1.name = "VARIABLE_CHANGE_102007" L4_1 = EventType L4_1 = L4_1.EVENT_VARIABLE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_102007" L3_1.action = "action_EVENT_VARIABLE_CHANGE_102007" L4_1 = {} L4_1.config_id = 1102010 L4_1.name = "GROUP_LOAD_102010" L5_1 = EventType L5_1 = L5_1.EVENT_GROUP_LOAD L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_GROUP_LOAD_102010" L4_1.action = "" L4_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "Finished" L3_1.value = 0 L3_1.no_refresh = true L2_1[1] = L3_1 variables = L2_1 L2_1 = {} L2_1.suite = 3 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 102001 L6_1 = 102002 L7_1 = 102003 L8_1 = 102004 L9_1 = 102005 L10_1 = 102006 L11_1 = 102008 L12_1 = 102009 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L4_1[7] = L11_1 L4_1[8] = L12_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "VARIABLE_CHANGE_102007" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L7_1 = "GROUP_LOAD_102010" L6_1[1] = L7_1 L5_1.triggers = L6_1 L5_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "successed" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_102007 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "puzzle_progress" L5_2 = 1 L6_2 = 133223096 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "progress" L5_2 = 1 L6_2 = 133225273 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "Finish" L5_2 = 1 L6_2 = 133223411 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_102007 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "successed" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GROUP_LOAD_102010 = L2_1 L2_1 = require L3_1 = "BlackBoxPlay/LightSquare_V2" L2_1(L3_1)