local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133222287 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 287001 L3_1.gadget_id = 70330064 L4_1 = {} L4_1.x = -4776.695 L4_1.y = 209.201 L4_1.z = -4307.36 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 27 L3_1.interact_id = 35 L3_1.area_id = 14 L4_1 = {} L4_1.config_id = 287002 L4_1.gadget_id = 70900380 L5_1 = {} L5_1.x = -4782.024 L5_1.y = 220.878 L5_1.z = -4307.941 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 359.838 L5_1.y = 354.316 L5_1.z = 1.296 L4_1.rot = L5_1 L4_1.level = 27 L4_1.area_id = 14 L5_1 = {} L5_1.config_id = 287003 L5_1.gadget_id = 70900380 L6_1 = {} L6_1.x = -4793.421 L6_1.y = 232.933 L6_1.z = -4311.449 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 359.838 L6_1.y = 354.316 L6_1.z = 1.296 L5_1.rot = L6_1 L5_1.level = 27 L5_1.area_id = 14 L6_1 = {} L6_1.config_id = 287004 L6_1.gadget_id = 70900380 L7_1 = {} L7_1.x = -4801.945 L7_1.y = 245.115 L7_1.z = -4313.952 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 359.838 L7_1.y = 354.316 L7_1.z = 1.296 L6_1.rot = L7_1 L6_1.level = 27 L6_1.area_id = 14 L7_1 = {} L7_1.config_id = 287007 L7_1.gadget_id = 70900380 L8_1 = {} L8_1.x = -4815.001 L8_1.y = 248.096 L8_1.z = -4316.025 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 359.838 L8_1.y = 354.316 L8_1.z = 1.296 L7_1.rot = L8_1 L7_1.level = 30 L7_1.area_id = 14 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1287005 L3_1.name = "GADGET_STATE_CHANGE_287005" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_287005" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_287005" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1287006 L4_1.name = "GADGET_STATE_CHANGE_287006" L5_1 = EventType L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_287006" L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_287006" L4_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 L1_1 = require L2_1 = "V2_0/ElectricCore" L1_1(L2_1)