local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133222214 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 214001 L2_1.gadget_id = 70330064 L3_1 = {} L3_1.x = -4531.417 L3_1.y = 371.322 L3_1.z = -4224.088 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.541 L3_1.y = 0.297 L3_1.z = 356.564 L2_1.rot = L3_1 L2_1.level = 30 L2_1.interact_id = 35 L2_1.area_id = 14 L3_1 = {} L3_1.config_id = 214002 L3_1.gadget_id = 70900380 L4_1 = {} L4_1.x = -4534.231 L4_1.y = 373.955 L4_1.z = -4220.395 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 359.838 L4_1.y = 354.316 L4_1.z = 1.296 L3_1.rot = L4_1 L3_1.level = 30 L3_1.area_id = 14 L4_1 = {} L4_1.config_id = 214003 L4_1.gadget_id = 70900380 L5_1 = {} L5_1.x = -4541.556 L5_1.y = 375.768 L5_1.z = -4211.166 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 359.838 L5_1.y = 354.316 L5_1.z = 1.296 L4_1.rot = L5_1 L4_1.level = 30 L4_1.area_id = 14 L5_1 = {} L5_1.config_id = 214004 L5_1.gadget_id = 70900380 L6_1 = {} L6_1.x = -4547.942 L6_1.y = 376.152 L6_1.z = -4199.688 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 359.838 L6_1.y = 354.316 L6_1.z = 1.296 L5_1.rot = L6_1 L5_1.level = 30 L5_1.area_id = 14 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1214007 L2_1.name = "GADGET_STATE_CHANGE_214007" L3_1 = EventType L3_1 = L3_1.EVENT_GADGET_STATE_CHANGE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_214007" L2_1.action = "action_EVENT_GADGET_STATE_CHANGE_214007" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1214008 L3_1.name = "GADGET_STATE_CHANGE_214008" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_214008" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_214008" L3_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 214001 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "GADGET_STATE_CHANGE_214007" L6_1 = "GADGET_STATE_CHANGE_214008" L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 214002 L7_1 = 214003 L8_1 = 214004 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 214001 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_214007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 133222214 L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_214007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 214001 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.Default L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_214008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.RemoveExtraGroupSuite L3_2 = A0_2 L4_2 = 133222214 L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_214008 = L1_1 L1_1 = require L2_1 = "V2_0/ElectricCore" L1_1(L2_1)