local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133222202 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 202001 L3_1.monster_id = 21010301 L4_1 = {} L4_1.x = -5002.986 L4_1.y = 203.075 L4_1.z = -4791.107 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 167.684 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 30 L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L3_1.area_id = 14 L4_1 = {} L4_1.config_id = 202002 L4_1.monster_id = 21010201 L5_1 = {} L5_1.x = -5000.511 L5_1.y = 203.054 L5_1.z = -4792.013 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 282.69 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 30 L4_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L4_1.area_id = 14 L5_1 = {} L5_1.config_id = 202003 L5_1.monster_id = 21010701 L6_1 = {} L6_1.x = -5004.416 L6_1.y = 202.98 L6_1.z = -4794.004 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 23.431 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 30 L5_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L5_1.area_id = 14 L6_1 = {} L6_1.config_id = 202005 L6_1.monster_id = 21010501 L7_1 = {} L7_1.x = -4997.175 L7_1.y = 208.358 L7_1.z = -4786.347 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 213.607 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 30 L6_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186" L6_1.pose_id = 9003 L6_1.area_id = 14 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.monsters = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 202004 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 5 L4_1 = {} L4_1.x = -5002.568 L4_1.y = 202.933 L4_1.z = -4792.27 L3_1.pos = L4_1 L3_1.area_id = 14 L2_1[1] = L3_1 L1_1.regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1202004 L3_1.name = "ENTER_REGION_202004" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_202004" L3_1.action = "action_EVENT_ENTER_REGION_202004" L2_1[1] = L3_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1