local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133222116 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 116001 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = -4375.356 L3_1.y = 213.876 L3_1.z = -4157.445 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 3.385 L3_1.y = 295.234 L3_1.z = 350.806 L2_1.rot = L3_1 L2_1.level = 30 L2_1.point_type = 1008 L2_1.area_id = 14 L3_1 = {} L3_1.config_id = 116002 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -4384.783 L4_1.y = 215.791 L4_1.z = -4161.545 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 343.981 L4_1.y = 67.287 L4_1.z = 12.535 L3_1.rot = L4_1 L3_1.level = 30 L3_1.point_type = 1008 L3_1.area_id = 14 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 116001 L5_1 = 116002 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1