local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133220600 L1_1 = {} L2_1 = {} L2_1.config_id = 600001 L2_1.monster_id = 28020801 L3_1 = {} L3_1.x = -2452.215 L3_1.y = 200.53 L3_1.z = -4144.968 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 120.707 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.drop_tag = "\232\181\176\229\133\189" L2_1.pose_id = 1 L2_1.area_id = 11 L1_1[1] = L2_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 600002 L2_1.gadget_id = 70360273 L3_1 = {} L3_1.x = -2455.329 L3_1.y = 201.363 L3_1.z = -4156.479 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 30 L2_1.mark_flag = 1 L2_1.area_id = 11 L3_1 = {} L3_1.config_id = 600003 L3_1.gadget_id = 70360273 L4_1 = {} L4_1.x = -2468.5 L4_1.y = 201.531 L4_1.z = -4150.529 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 30 L3_1.mark_flag = 2 L3_1.area_id = 11 L4_1 = {} L4_1.config_id = 600004 L4_1.gadget_id = 70360274 L5_1 = {} L5_1.x = -2463.23 L5_1.y = 202.751 L5_1.z = -4162.711 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 30 L4_1.mark_flag = 3 L4_1.area_id = 11 L5_1 = {} L5_1.config_id = 600005 L5_1.gadget_id = 70220026 L6_1 = {} L6_1.x = -2463.23 L6_1.y = 202.751 L6_1.z = -4162.711 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 30 L5_1.area_id = 11 L6_1 = {} L6_1.config_id = 600006 L6_1.gadget_id = 70210101 L7_1 = {} L7_1.x = -2463.23 L7_1.y = 202.751 L7_1.z = -4162.711 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 287.912 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 26 L6_1.drop_tag = "\230\144\156\229\136\174\231\130\185\232\167\163\232\176\156\230\158\156\232\148\172\231\168\187\229\166\187" L6_1.persistent = true L6_1.area_id = 11 L7_1 = {} L7_1.config_id = 600007 L7_1.gadget_id = 70360276 L8_1 = {} L8_1.x = -2463.23 L8_1.y = 202.751 L8_1.z = -4162.711 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 10.09 L8_1.y = 0.349 L8_1.z = 355.297 L7_1.rot = L8_1 L7_1.level = 30 L7_1.area_id = 11 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1600008 L2_1.name = "ANY_MONSTER_DIE_600008" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_600008" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_600008" L3_1 = {} L3_1.config_id = 1600009 L3_1.name = "ANY_GADGET_DIE_600009" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_GADGET_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_GADGET_DIE_600009" L3_1.action = "action_EVENT_ANY_GADGET_DIE_600009" L4_1 = {} L4_1.config_id = 1600010 L4_1.name = "GADGET_STATE_CHANGE_600010" L5_1 = EventType L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_600010" L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_600010" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.io_type = 1 L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = {} L4_1.config_id = 600002 L4_1.state = 0 L5_1 = {} L5_1.config_id = 600003 L5_1.state = 0 L6_1 = {} L6_1.config_id = 600004 L6_1.state = 0 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 600001 L3_1[1] = L4_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_600008" L3_1[1] = L4_1 L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L2_1.variables = L3_1 L1_1[1] = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L4_1.config_id = 600005 L4_1.state = 0 L5_1 = {} L5_1.config_id = 600007 L5_1.state = 0 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_GADGET_DIE_600009" L3_1[1] = L4_1 L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L2_1.variables = L3_1 L1_1[2] = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L4_1.config_id = 600006 L4_1.state = 0 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "GADGET_STATE_CHANGE_600010" L3_1[1] = L4_1 L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L2_1.variables = L3_1 L1_1[3] = L2_1 L2_1 = {} L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L2_1.variables = L3_1 L1_1[4] = L2_1 suite_disk = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 600001 L3_1[1] = L4_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 600002 L5_1 = 600003 L6_1 = 600004 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_600008" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 600005 L6_1 = 600007 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_GADGET_DIE_600009" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 600006 L5_1[1] = L6_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "GADGET_STATE_CHANGE_600010" L5_1[1] = L6_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L5_1.triggers = L6_1 L5_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param2 if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_600008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraFlowSuite L3_2 = A0_2 L4_2 = 133220600 L5_2 = 2 L6_2 = FlowSuiteOperatePolicy L6_2 = L6_2.DEFAULT L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.SetFlowSuite L3_2 = A0_2 L4_2 = 133220600 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_600008 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 600005 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_GADGET_DIE_600009 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "chest" L5_2 = 1 L6_2 = 133220599 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 6016 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.KillEntityByConfigId L3_2 = A0_2 L4_2 = {} L4_2.config_id = 600007 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_entity_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.KillEntityByConfigId L3_2 = A0_2 L4_2 = {} L4_2.config_id = 600005 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_entity_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetFlowSuite L3_2 = A0_2 L4_2 = 133220600 L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.AddExtraFlowSuite L3_2 = A0_2 L4_2 = 133220600 L5_2 = 3 L6_2 = FlowSuiteOperatePolicy L6_2 = L6_2.COMPLETE L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_ANY_GADGET_DIE_600009 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 600006 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.ChestOpened L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_600010 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetFlowSuite L3_2 = A0_2 L4_2 = 133220600 L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_600010 = L1_1