local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133220228 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 228001 L2_1.gadget_id = 70220069 L3_1 = {} L3_1.x = -2720.124 L3_1.y = 234.149 L3_1.z = -4466.249 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 342.983 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.area_id = 11 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 228002 L3_1 = {} L3_1.x = -2717.073 L3_1.y = 235.506 L3_1.z = -4471.587 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 298.657 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 11 L2_1.tag = 8 L3_1 = {} L3_1.config_id = 228003 L4_1 = {} L4_1.x = -2724.743 L4_1.y = 232.98 L4_1.z = -4471.958 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 42.261 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.area_id = 11 L3_1.tag = 8 L4_1 = {} L4_1.config_id = 228004 L5_1 = {} L5_1.x = -2726.127 L5_1.y = 232.397 L5_1.z = -4468.601 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 72.029 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.area_id = 11 L4_1.tag = 8 L5_1 = {} L5_1.config_id = 228005 L6_1 = {} L6_1.x = -2720.532 L6_1.y = 234.725 L6_1.z = -4473.539 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 7.972 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.area_id = 11 L5_1.tag = 8 L6_1 = {} L6_1.config_id = 228006 L7_1 = {} L7_1.x = -2726.368 L7_1.y = 232.455 L7_1.z = -4463.482 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 134.113 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.area_id = 11 L6_1.tag = 8 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 points = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L2_1.pool_id = 1008 L2_1.rand_weight = 100 L3_1 = {} L3_1.pool_id = 1009 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 monster_pools = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 L1_1 = require L2_1 = "V2_0/TreasureMapEventV2" L1_1(L2_1)