local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133220040 L1_1 = {} L2_1 = {} L2_1.config_id = 40001 L2_1.monster_id = 25080401 L3_1 = {} L3_1.x = -3286.626 L3_1.y = 200.141 L3_1.z = -4498.894 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 357.371 L3_1.y = 109.153 L3_1.z = 357.228 L2_1.rot = L3_1 L2_1.level = 1 L2_1.drop_id = 1000100 L2_1.disableWander = true L3_1 = {} L4_1 = 1008 L5_1 = 1009 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.affix = L3_1 L2_1.isElite = true L2_1.isOneoff = true L2_1.pose_id = 1 L2_1.area_id = 11 L3_1 = {} L3_1.config_id = 40002 L3_1.monster_id = 25080301 L4_1 = {} L4_1.x = -3282.432 L4_1.y = 200.021 L4_1.z = -4501.863 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 290.946 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.drop_id = 1000100 L3_1.disableWander = true L4_1 = {} L5_1 = 1008 L6_1 = 1009 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.affix = L4_1 L3_1.isElite = true L3_1.isOneoff = true L3_1.pose_id = 1 L3_1.area_id = 11 L4_1 = {} L4_1.config_id = 40005 L4_1.monster_id = 25080401 L5_1 = {} L5_1.x = -3290.399 L5_1.y = 200.029 L5_1.z = -4499.096 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 358.107 L5_1.y = 98.288 L5_1.z = 6.489 L4_1.rot = L5_1 L4_1.level = 1 L4_1.drop_id = 1000100 L4_1.disableWander = true L5_1 = {} L6_1 = 1008 L7_1 = 1009 L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.affix = L5_1 L4_1.isElite = true L4_1.isOneoff = true L4_1.pose_id = 1 L4_1.area_id = 11 L5_1 = {} L5_1.config_id = 40006 L5_1.monster_id = 25080401 L6_1 = {} L6_1.x = -3287.336 L6_1.y = 200.05 L6_1.z = -4495.565 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 358.93 L6_1.y = 135.296 L6_1.z = 359.473 L5_1.rot = L6_1 L5_1.level = 1 L5_1.drop_id = 1000100 L5_1.disableWander = true L6_1 = {} L7_1 = 1008 L8_1 = 1009 L6_1[1] = L7_1 L6_1[2] = L8_1 L5_1.affix = L6_1 L5_1.isElite = true L5_1.isOneoff = true L5_1.pose_id = 1 L5_1.area_id = 11 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1040003 L2_1.name = "GROUP_LOAD_40003" L3_1 = EventType L3_1 = L3_1.EVENT_GROUP_LOAD L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_GROUP_LOAD_40003" L2_1.action = "action_EVENT_GROUP_LOAD_40003" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1040007 L3_1.name = "ANY_MONSTER_DIE_40007" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_40007" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_40007" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 40001 L6_1 = 40002 L7_1 = 40005 L8_1 = 40006 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "GROUP_LOAD_40003" L6_1 = "ANY_MONSTER_DIE_40007" L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GROUP_LOAD_40003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "133220040" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_40003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_40007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "133220040" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 321372109 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_40007 = L1_1