local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133217300 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 300001 L3_1.monster_id = 26010201 L4_1 = {} L4_1.x = -5056.212 L4_1.y = 200.054 L4_1.z = -3684.239 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 32 L3_1.drop_tag = "\233\170\151\233\170\151\232\138\177" L3_1.area_id = 14 L2_1[1] = L3_1 L1_1.monsters = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 300002 L3_1.gadget_id = 70510013 L4_1 = {} L4_1.x = -5056.213 L4_1.y = 200.0 L4_1.z = -3684.239 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 319.8 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 32 L3_1.persistent = true L3_1.area_id = 14 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1300003 L3_1.name = "GADGET_STATE_CHANGE_300003" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_300003" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_300003" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1300004 L4_1.name = "ANY_MONSTER_DIE_300004" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_MONSTER_DIE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_300004" L4_1.action = "action_EVENT_ANY_MONSTER_DIE_300004" L5_1 = {} L5_1.config_id = 1300005 L5_1.name = "GADGET_CREATE_300005" L6_1 = EventType L6_1 = L6_1.EVENT_GADGET_CREATE L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_GADGET_CREATE_300005" L5_1.action = "action_EVENT_GADGET_CREATE_300005" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1300006 L6_1.name = "SELECT_OPTION_300006" L7_1 = EventType L7_1 = L7_1.EVENT_SELECT_OPTION L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_SELECT_OPTION_300006" L6_1.action = "action_EVENT_SELECT_OPTION_300006" L6_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1