local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133216004 L1_1 = {} L1_1.gadget_Teleport_1 = 4001 L1_1.gadget_Teleport_2 = 4002 L1_1.gadget_Teleport_3 = 0 L1_1.gadget_Teleport_4 = 0 L1_1.pointarray_1 = 321600005 L1_1.pointarray_2 = 0 L1_1.pointarray_3 = 0 L1_1.pointarray_4 = 0 L1_1.gadget_TeleportOperator_1 = 4005 L1_1.gadget_TeleportOperator_2 = 4006 L1_1.gadget_TeleportOperator_3 = 0 L1_1.gadget_TeleportOperator_4 = 0 L1_1.group_ID = 133216004 L1_1.pointarray_Rotate = 321600008 L1_1.rotStep = 180 L2_1 = {} L3_1 = {} L4_1 = L1_1.gadget_Teleport_1 L5_1 = L1_1.gadget_Teleport_2 L6_1 = L1_1.pointarray_1 L7_1 = 10 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1[1] = L3_1 connectInfo = L2_1 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 4001 L3_1.gadget_id = 70950095 L4_1 = {} L4_1.x = -4935.375 L4_1.y = 200.178 L4_1.z = -2533.683 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 70.314 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 2 L3_1.persistent = true L3_1.is_use_point_array = true L3_1.area_id = 18 L4_1 = {} L4_1.config_id = 4002 L4_1.gadget_id = 70950095 L5_1 = {} L5_1.x = -4827.0 L5_1.y = 200.0 L5_1.z = -2492.083 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 256.72 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 2 L4_1.persistent = true L4_1.is_use_point_array = true L4_1.area_id = 18 L5_1 = {} L5_1.config_id = 4005 L5_1.gadget_id = 70950145 L6_1 = {} L6_1.x = -4936.932 L6_1.y = 192.764 L6_1.z = -2533.861 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 64.774 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 2 L5_1.persistent = true L5_1.area_id = 18 L6_1 = {} L6_1.config_id = 4006 L6_1.gadget_id = 70950145 L7_1 = {} L7_1.x = -4828.971 L7_1.y = 195.666 L7_1.z = -2492.84 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 76.812 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 2 L6_1.persistent = true L6_1.area_id = 18 L7_1 = {} L7_1.config_id = 4009 L7_1.gadget_id = 70330114 L8_1 = {} L8_1.x = -4936.54 L8_1.y = 200.207 L8_1.z = -2532.7 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 65.287 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 2 L7_1.area_id = 18 L8_1 = {} L8_1.config_id = 4010 L8_1.gadget_id = 70330114 L9_1 = {} L9_1.x = -4829.763 L9_1.y = 200.0 L9_1.z = -2492.73 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 258.196 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 2 L8_1.area_id = 18 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 4015 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 1.5 L4_1 = {} L4_1.x = -4935.368 L4_1.y = 201.103 L4_1.z = -2533.532 L3_1.pos = L4_1 L3_1.area_id = 18 L4_1 = {} L4_1.config_id = 4016 L5_1 = RegionShape L5_1 = L5_1.SPHERE L4_1.shape = L5_1 L4_1.radius = 1.5 L5_1 = {} L5_1.x = -4826.935 L5_1.y = 200.974 L5_1.z = -2492.143 L4_1.pos = L5_1 L4_1.area_id = 18 L2_1[1] = L3_1 L2_1[2] = L4_1 regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1004015 L3_1.name = "ENTER_REGION_4015" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_4015" L3_1.action = "action_EVENT_ENTER_REGION_4015" L3_1.trigger_count = 0 L3_1.forbid_guest = false L4_1 = {} L4_1.config_id = 1004016 L4_1.name = "ENTER_REGION_4016" L5_1 = EventType L5_1 = L5_1.EVENT_ENTER_REGION L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ENTER_REGION_4016" L4_1.action = "action_EVENT_ENTER_REGION_4016" L4_1.trigger_count = 0 L4_1.forbid_guest = false L2_1[1] = L3_1 L2_1[2] = L4_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 4001 L6_1 = 4002 L7_1 = 4005 L8_1 = 4006 L9_1 = 4009 L10_1 = 4010 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 4015 L6_1 = 4016 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "ENTER_REGION_4015" L6_1 = "ENTER_REGION_4016" L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 if L2_2 ~= 4015 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gadget_Teleport_1_isActive" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_4015 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = L1_1.gadget_Teleport_1 L3_2 = TeleportAction L4_2 = A0_2 L5_2 = L2_2 L3_2(L4_2, L5_2) L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_4015 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 if L2_2 ~= 4016 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gadget_Teleport_2_isActive" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_4016 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = L1_1.gadget_Teleport_2 L3_2 = TeleportAction L4_2 = A0_2 L5_2 = L2_2 L3_2(L4_2, L5_2) L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_4016 = L2_1 L2_1 = require L3_1 = "BlackBoxPlay/TeleportHighway" L2_1(L3_1)