local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133213420 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 420001 L2_1.gadget_id = 70220069 L3_1 = {} L3_1.x = -3560.546 L3_1.y = 202.674 L3_1.z = -3037.006 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 42.55 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.area_id = 12 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 420002 L3_1 = {} L3_1.x = -3563.608 L3_1.y = 203.772 L3_1.z = -3042.337 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 358.223 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 12 L2_1.tag = 8 L3_1 = {} L3_1.config_id = 420003 L4_1 = {} L4_1.x = -3567.81 L4_1.y = 203.406 L4_1.z = -3035.918 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 101.827 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.area_id = 12 L3_1.tag = 8 L4_1 = {} L4_1.config_id = 420004 L5_1 = {} L5_1.x = -3565.615 L5_1.y = 202.759 L5_1.z = -3033.023 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 131.596 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.area_id = 12 L4_1.tag = 8 L5_1 = {} L5_1.config_id = 420005 L6_1 = {} L6_1.x = -3567.04 L6_1.y = 203.957 L6_1.z = -3040.349 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 67.539 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.area_id = 12 L5_1.tag = 8 L6_1 = {} L6_1.config_id = 420006 L7_1 = {} L7_1.x = -3561.325 L7_1.y = 201.807 L7_1.z = -3030.225 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 193.679 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.area_id = 12 L6_1.tag = 8 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 points = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L2_1.pool_id = 1004 L2_1.rand_weight = 100 L3_1 = {} L3_1.pool_id = 1005 L3_1.rand_weight = 100 L4_1 = {} L4_1.pool_id = 1006 L4_1.rand_weight = 100 L5_1 = {} L5_1.pool_id = 1007 L5_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monster_pools = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 L1_1 = require L2_1 = "V2_0/TreasureMapEventV2" L1_1(L2_1)