local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133212052 L1_1 = {} L1_1.groupID = 133212052 L1_1.shooter = 52001 L2_1 = {} L3_1 = 52001 L4_1 = 52002 L5_1 = 52003 L6_1 = 52005 L7_1 = 52006 L8_1 = 52007 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L1_1.repeater = L2_1 L1_1.target = 52010 function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212052 L4_2 = 52001 L1_2 = L1_2(L2_2, L3_2, L4_2) if 203 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212052 L4_2 = 52002 L1_2 = L1_2(L2_2, L3_2, L4_2) if 101 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212052 L4_2 = 52003 L1_2 = L1_2(L2_2, L3_2, L4_2) if 303 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212052 L4_2 = 52005 L1_2 = L1_2(L2_2, L3_2, L4_2) if 303 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212052 L4_2 = 52006 L1_2 = L1_2(L2_2, L3_2, L4_2) if 204 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212052 L4_2 = 52007 L1_2 = L1_2(L2_2, L3_2, L4_2) if 203 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212233 L4_2 = 233010 L1_2 = L1_2(L2_2, L3_2, L4_2) if -1 == L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValueByGroup L2_2 = A0_2 L3_2 = "playcutscene" L4_2 = 133212052 L1_2 = L1_2(L2_2, L3_2, L4_2) if L1_2 ~= 0 then L1_2 = false return L1_2 end L1_2 = true return L1_2 end CheckSuccess = L2_1 function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212052 L4_2 = 52001 L1_2 = L1_2(L2_2, L3_2, L4_2) if 203 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212052 L4_2 = 52002 L1_2 = L1_2(L2_2, L3_2, L4_2) if 101 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212052 L4_2 = 52003 L1_2 = L1_2(L2_2, L3_2, L4_2) if 303 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212052 L4_2 = 52005 L1_2 = L1_2(L2_2, L3_2, L4_2) if 303 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212052 L4_2 = 52006 L1_2 = L1_2(L2_2, L3_2, L4_2) if 204 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212052 L4_2 = 52007 L1_2 = L1_2(L2_2, L3_2, L4_2) if 203 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = true return L1_2 end CheckSuccess02 = L2_1 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 52001 L3_1.gadget_id = 70290114 L4_1 = {} L4_1.x = -3651.49 L4_1.y = 197.69 L4_1.z = -1784.009 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.021 L4_1.y = 188.452 L4_1.z = 1.031 L3_1.rot = L4_1 L3_1.level = 27 L3_1.persistent = true L3_1.is_use_point_array = true L3_1.area_id = 13 L4_1 = {} L4_1.config_id = 52002 L4_1.gadget_id = 70290115 L5_1 = {} L5_1.x = -3641.214 L5_1.y = 198.937 L5_1.z = -1736.883 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 47.178 L5_1.y = 304.411 L5_1.z = 354.518 L4_1.rot = L5_1 L4_1.level = 27 L4_1.persistent = true L4_1.is_use_point_array = true L4_1.area_id = 13 L5_1 = {} L5_1.config_id = 52003 L5_1.gadget_id = 70290115 L6_1 = {} L6_1.x = -3689.874 L6_1.y = 198.64 L6_1.z = -1699.897 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 42.554 L6_1.y = 54.768 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 27 L5_1.persistent = true L5_1.is_use_point_array = true L5_1.area_id = 13 L6_1 = {} L6_1.config_id = 52005 L6_1.gadget_id = 70290115 L7_1 = {} L7_1.x = -3719.73 L7_1.y = 198.3 L7_1.z = -1724.41 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 45.0 L7_1.y = 29.685 L7_1.z = 358.463 L6_1.rot = L7_1 L6_1.level = 27 L6_1.persistent = true L6_1.area_id = 13 L7_1 = {} L7_1.config_id = 52006 L7_1.gadget_id = 70290115 L8_1 = {} L8_1.x = -3743.144 L8_1.y = 197.633 L8_1.z = -1766.218 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 359.178 L8_1.y = 44.479 L8_1.z = 359.828 L7_1.rot = L8_1 L7_1.level = 27 L7_1.persistent = true L7_1.area_id = 13 L8_1 = {} L8_1.config_id = 52007 L8_1.gadget_id = 70290115 L9_1 = {} L9_1.x = -3711.267 L9_1.y = 197.325 L9_1.z = -1796.575 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 203.897 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 27 L8_1.persistent = true L8_1.area_id = 13 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1052004 L3_1.name = "QUEST_START_52004" L4_1 = EventType L4_1 = L4_1.EVENT_QUEST_START L3_1.event = L4_1 L3_1.source = "7212906" L3_1.condition = "" L3_1.action = "action_EVENT_QUEST_START_52004" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1052013 L4_1.name = "VARIABLE_CHANGE_52013" L5_1 = EventType L5_1 = L5_1.EVENT_VARIABLE_CHANGE L4_1.event = L5_1 L4_1.source = "ShootTrigger" L4_1.condition = "condition_EVENT_VARIABLE_CHANGE_52013" L4_1.action = "action_EVENT_VARIABLE_CHANGE_52013" L4_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "playcutscene" L3_1.value = 0 L3_1.no_refresh = false L2_1[1] = L3_1 variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 2 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 52001 L6_1 = 52002 L7_1 = 52003 L8_1 = 52005 L9_1 = 52006 L10_1 = 52007 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "QUEST_START_52004" L6_1 = "VARIABLE_CHANGE_52013" L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 52002 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 52003 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 52005 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 52006 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 52007 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 52001 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_52004 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_52013 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = -1 return L2_2 end L2_2 = CheckSuccess L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 == true then L2_2 = ScriptLib L2_2 = L2_2.PlayCutScene L3_2 = A0_2 L4_2 = 321205201 L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : play_cutscene" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "playcutscene" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.AddEntityGlobalFloatValueByConfigId L3_2 = A0_2 L4_2 = {} L5_2 = 52001 L4_2[1] = L5_2 L5_2 = "_CHECK_FIRE_BULLET" L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 else L2_2 = ScriptLib L2_2 = L2_2.AddEntityGlobalFloatValueByConfigId L3_2 = A0_2 L4_2 = {} L5_2 = 52001 L4_2[1] = L5_2 L5_2 = "_CHECK_FIRE_BULLET" L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end end action_EVENT_VARIABLE_CHANGE_52013 = L2_1 L2_1 = require L3_1 = "BlackBoxPlay/EnergyAmplifier" L2_1(L3_1)