local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 L0_1 = {} L0_1.group_id = 133212022 L1_1 = {} L2_1 = {} L2_1.config_id = 22001 L2_1.monster_id = 25090101 L3_1 = {} L3_1.x = -3694.323 L3_1.y = 200.0 L3_1.z = -1762.844 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 336.199 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.disableWander = true L2_1.pose_id = 1 L2_1.area_id = 13 L1_1[1] = L2_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 22003 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = -3701.843 L3_1.y = 199.526 L3_1.z = -1738.96 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 305.433 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.point_type = 9172 L2_1.isOneoff = true L2_1.persistent = true L2_1.area_id = 13 L3_1 = {} L3_1.config_id = 22013 L3_1.gadget_id = 70710449 L4_1 = {} L4_1.x = -3694.323 L4_1.y = 200.0 L4_1.z = -1762.844 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 336.199 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 27 L3_1.area_id = 13 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 22002 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 90 L3_1 = {} L3_1.x = -3696.385 L3_1.y = 200.0 L3_1.z = -1759.412 L2_1.pos = L3_1 L2_1.area_id = 13 L3_1 = {} L3_1.config_id = 22010 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 30 L4_1 = {} L4_1.x = -3696.385 L4_1.y = 200.0 L4_1.z = -1759.412 L3_1.pos = L4_1 L3_1.area_id = 13 L4_1 = {} L4_1.config_id = 22012 L5_1 = RegionShape L5_1 = L5_1.SPHERE L4_1.shape = L5_1 L4_1.radius = 30 L5_1 = {} L5_1.x = -3696.385 L5_1.y = 200.0 L5_1.z = -1759.412 L4_1.pos = L5_1 L4_1.area_id = 13 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1022002 L2_1.name = "ENTER_REGION_22002" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_22002" L2_1.action = "action_EVENT_ENTER_REGION_22002" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1022004 L3_1.name = "ANY_MONSTER_DIE_22004" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_22004" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_22004" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1022005 L4_1.name = "VARIABLE_CHANGE_22005" L5_1 = EventType L5_1 = L5_1.EVENT_VARIABLE_CHANGE L4_1.event = L5_1 L4_1.source = "RainState" L4_1.condition = "condition_EVENT_VARIABLE_CHANGE_22005" L4_1.action = "action_EVENT_VARIABLE_CHANGE_22005" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1022006 L5_1.name = "VARIABLE_CHANGE_22006" L6_1 = EventType L6_1 = L6_1.EVENT_VARIABLE_CHANGE L5_1.event = L6_1 L5_1.source = "RainState" L5_1.condition = "condition_EVENT_VARIABLE_CHANGE_22006" L5_1.action = "action_EVENT_VARIABLE_CHANGE_22006" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1022007 L6_1.name = "SPECIFIC_MONSTER_HP_CHANGE_22007" L7_1 = EventType L7_1 = L7_1.EVENT_SPECIFIC_MONSTER_HP_CHANGE L6_1.event = L7_1 L6_1.source = "22001" L6_1.condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_22007" L6_1.action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_22007" L6_1.trigger_count = 0 L6_1.tag = "22001" L7_1 = {} L7_1.config_id = 1022008 L7_1.name = "VARIABLE_CHANGE_22008" L8_1 = EventType L8_1 = L8_1.EVENT_VARIABLE_CHANGE L7_1.event = L8_1 L7_1.source = "RainState" L7_1.condition = "condition_EVENT_VARIABLE_CHANGE_22008" L7_1.action = "action_EVENT_VARIABLE_CHANGE_22008" L7_1.trigger_count = 0 L8_1 = {} L8_1.config_id = 1022009 L8_1.name = "SPECIFIC_MONSTER_HP_CHANGE_22009" L9_1 = EventType L9_1 = L9_1.EVENT_SPECIFIC_MONSTER_HP_CHANGE L8_1.event = L9_1 L8_1.source = "22001" L8_1.condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_22009" L8_1.action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_22009" L8_1.trigger_count = 0 L8_1.tag = "22001" L9_1 = {} L9_1.config_id = 1022010 L9_1.name = "ENTER_REGION_22010" L10_1 = EventType L10_1 = L10_1.EVENT_ENTER_REGION L9_1.event = L10_1 L9_1.source = "" L9_1.condition = "condition_EVENT_ENTER_REGION_22010" L9_1.action = "action_EVENT_ENTER_REGION_22010" L10_1 = {} L10_1.config_id = 1022011 L10_1.name = "GROUP_LOAD_22011" L11_1 = EventType L11_1 = L11_1.EVENT_GROUP_LOAD L10_1.event = L11_1 L10_1.source = "" L10_1.condition = "condition_EVENT_GROUP_LOAD_22011" L10_1.action = "action_EVENT_GROUP_LOAD_22011" L10_1.trigger_count = 0 L11_1 = {} L11_1.config_id = 1022012 L11_1.name = "LEAVE_REGION_22012" L12_1 = EventType L12_1 = L12_1.EVENT_LEAVE_REGION L11_1.event = L12_1 L11_1.source = "" L11_1.condition = "" L11_1.action = "action_EVENT_LEAVE_REGION_22012" L11_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 L1_1[10] = L11_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "RainState" L2_1.value = 5 L2_1.no_refresh = false L3_1 = {} L3_1.configId = 2 L3_1.name = "monster_die" L3_1.value = 0 L3_1.no_refresh = false L1_1[1] = L2_1 L1_1[2] = L3_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 22002 L5_1 = 22012 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_22002" L5_1 = "VARIABLE_CHANGE_22005" L6_1 = "VARIABLE_CHANGE_22006" L7_1 = "SPECIFIC_MONSTER_HP_CHANGE_22007" L8_1 = "VARIABLE_CHANGE_22008" L9_1 = "SPECIFIC_MONSTER_HP_CHANGE_22009" L10_1 = "GROUP_LOAD_22011" L11_1 = "LEAVE_REGION_22012" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 22013 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 22002 L6_1 = 22010 L7_1 = 22012 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "ENTER_REGION_22002" L6_1 = "VARIABLE_CHANGE_22005" L7_1 = "VARIABLE_CHANGE_22006" L8_1 = "SPECIFIC_MONSTER_HP_CHANGE_22007" L9_1 = "VARIABLE_CHANGE_22008" L10_1 = "SPECIFIC_MONSTER_HP_CHANGE_22009" L11_1 = "ENTER_REGION_22010" L12_1 = "GROUP_LOAD_22011" L13_1 = "LEAVE_REGION_22012" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L4_1[7] = L11_1 L4_1[8] = L12_1 L4_1[9] = L13_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L6_1 = 22001 L5_1[1] = L6_1 L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L6_1 = 22002 L7_1 = 22012 L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.regions = L5_1 L5_1 = {} L6_1 = "ENTER_REGION_22002" L7_1 = "ANY_MONSTER_DIE_22004" L8_1 = "VARIABLE_CHANGE_22005" L9_1 = "VARIABLE_CHANGE_22006" L10_1 = "SPECIFIC_MONSTER_HP_CHANGE_22007" L11_1 = "VARIABLE_CHANGE_22008" L12_1 = "SPECIFIC_MONSTER_HP_CHANGE_22009" L13_1 = "GROUP_LOAD_22011" L14_1 = "LEAVE_REGION_22012" L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L5_1[5] = L10_1 L5_1[6] = L11_1 L5_1[7] = L12_1 L5_1[8] = L13_1 L5_1[9] = L14_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L7_1 = 22003 L6_1[1] = L7_1 L5_1.gadgets = L6_1 L6_1 = {} L7_1 = 22002 L8_1 = 22012 L6_1[1] = L7_1 L6_1[2] = L8_1 L5_1.regions = L6_1 L6_1 = {} L7_1 = "ENTER_REGION_22002" L8_1 = "VARIABLE_CHANGE_22005" L9_1 = "VARIABLE_CHANGE_22006" L10_1 = "SPECIFIC_MONSTER_HP_CHANGE_22007" L11_1 = "VARIABLE_CHANGE_22008" L12_1 = "SPECIFIC_MONSTER_HP_CHANGE_22009" L13_1 = "GROUP_LOAD_22011" L14_1 = "LEAVE_REGION_22012" L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L6_1[4] = L10_1 L6_1[5] = L11_1 L6_1[6] = L12_1 L6_1[7] = L13_1 L6_1[8] = L14_1 L5_1.triggers = L6_1 L5_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 22002 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_22002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "7213201_finish" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_22002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 133212022 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_22004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "7213204_finish" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 133212022 L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "monster_die" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_22004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "RainState" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_22005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = {} L3_2 = 1 L4_2 = 0 L5_2 = 2 L2_2[1] = L3_2 L2_2[2] = L4_2 L2_2[3] = L5_2 L3_2 = {} L4_2 = 1 L3_2[1] = L4_2 L4_2 = ScriptLib L4_2 = L4_2.SetEnvironmentEffectState L5_2 = A0_2 L6_2 = 2 L7_2 = "Eff_Weather_HeavyRainTBS_DqTBS" L8_2 = L2_2 L9_2 = L3_2 L4_2 = L4_2(L5_2, L6_2, L7_2, L8_2, L9_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : SetEnvironmentEffectFailed" L4_2(L5_2, L6_2) end L4_2 = 0 return L4_2 end action_EVENT_VARIABLE_CHANGE_22005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "RainState" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_22006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = ScriptLib L2_2 = L2_2.SetEnvironmentEffectState L3_2 = A0_2 L4_2 = 0 L5_2 = "Eff_Weather_HeavyRainTBS_DqTBS" L6_2 = {} L7_2 = -3704.848 L8_2 = 197.2667 L9_2 = -1744.457 L6_2[1] = L7_2 L6_2[2] = L8_2 L6_2[3] = L9_2 L7_2 = {} L8_2 = 0 L7_2[1] = L8_2 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : SetEnvironmentEffectFailed" L2_2(L3_2, L4_2) end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_22006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.type L3_2 = EventType L3_2 = L3_2.EVENT_SPECIFIC_MONSTER_HP_CHANGE if L2_2 == L3_2 then L2_2 = A1_2.param3 if not (72 < L2_2) then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_22007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = {} L3_2 = 1 L4_2 = 0 L5_2 = 15 L2_2[1] = L3_2 L2_2[2] = L4_2 L2_2[3] = L5_2 L3_2 = {} L4_2 = 1 L3_2[1] = L4_2 L4_2 = ScriptLib L4_2 = L4_2.SetEnvironmentEffectState L5_2 = A0_2 L6_2 = 2 L7_2 = "Eff_Weather_HeavyRainTBS_DqTBS" L8_2 = L2_2 L9_2 = L3_2 L4_2 = L4_2(L5_2, L6_2, L7_2, L8_2, L9_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : SetEnvironmentEffectFailed" L4_2(L5_2, L6_2) end L4_2 = 0 return L4_2 end action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_22007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "RainState" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 3 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_22008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = {} L3_2 = -1 L2_2[1] = L3_2 L3_2 = ScriptLib L3_2 = L3_2.SetEnvironmentEffectState L4_2 = A0_2 L5_2 = 3 L6_2 = "Eff_Weather_HeavyRainTBS_DqTBS" L7_2 = L2_2 L8_2 = {} L9_2 = 0 L8_2[1] = L9_2 L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : SetEnvironmentEffectFailed" L3_2(L4_2, L5_2) end L3_2 = {} L4_2 = 0 L5_2 = 1 L6_2 = 2 L3_2[1] = L4_2 L3_2[2] = L5_2 L3_2[3] = L6_2 L4_2 = {} L5_2 = 1 L4_2[1] = L5_2 L5_2 = ScriptLib L5_2 = L5_2.SetEnvironmentEffectState L6_2 = A0_2 L7_2 = 2 L8_2 = "Eff_Weather_HeavyRainTBS_DqTBS" L9_2 = L3_2 L10_2 = L4_2 L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) if 0 ~= L5_2 then L5_2 = ScriptLib L5_2 = L5_2.PrintContextLog L6_2 = A0_2 L7_2 = "@@ LUA_WARNING : SetEnvironmentEffectFailed" L5_2(L6_2, L7_2) end L5_2 = 0 return L5_2 end action_EVENT_VARIABLE_CHANGE_22008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.type L3_2 = EventType L3_2 = L3_2.EVENT_SPECIFIC_MONSTER_HP_CHANGE if L2_2 == L3_2 then L2_2 = A1_2.param3 if not (10 < L2_2) then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_22009 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = ScriptLib L2_2 = L2_2.SetEnvironmentEffectState L3_2 = A0_2 L4_2 = 0 L5_2 = "Eff_Weather_HeavyRainTBS_DqTBS" L6_2 = {} L7_2 = 0 L8_2 = -12 L9_2 = 0 L6_2[1] = L7_2 L6_2[2] = L8_2 L6_2[3] = L9_2 L7_2 = {} L8_2 = 0 L7_2[1] = L8_2 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : SetEnvironmentEffectFailed" L2_2(L3_2, L4_2) end L2_2 = {} L3_2 = -1 L2_2[1] = L3_2 L3_2 = ScriptLib L3_2 = L3_2.SetEnvironmentEffectState L4_2 = A0_2 L5_2 = 3 L6_2 = "Eff_Weather_HeavyRainTBS_DqTBS" L7_2 = L2_2 L8_2 = {} L9_2 = 0 L8_2[1] = L9_2 L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : SetEnvironmentEffectFailed" L3_2(L4_2, L5_2) end L3_2 = {} L4_2 = 0 L5_2 = 1 L6_2 = 20 L3_2[1] = L4_2 L3_2[2] = L5_2 L3_2[3] = L6_2 L4_2 = {} L5_2 = 2 L4_2[1] = L5_2 L5_2 = ScriptLib L5_2 = L5_2.SetEnvironmentEffectState L6_2 = A0_2 L7_2 = 2 L8_2 = "Eff_Weather_HeavyRainTBS_DqTBS" L9_2 = L3_2 L10_2 = L4_2 L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) if 0 ~= L5_2 then L5_2 = ScriptLib L5_2 = L5_2.PrintContextLog L6_2 = A0_2 L7_2 = "@@ LUA_WARNING : SetEnvironmentEffectFailed" L5_2(L6_2, L7_2) end L5_2 = 0 return L5_2 end action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_22009 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 22010 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_22010 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 321234021 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_22010 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "monster_die" L5_2 = 133212022 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GROUP_LOAD_22011 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = ScriptLib L2_2 = L2_2.SetEnvironmentEffectState L3_2 = A0_2 L4_2 = 4 L5_2 = "Eff_Weather_HeavyRainTBS_DqTBS" L6_2 = {} L7_2 = -3698 L8_2 = 210 L9_2 = -1756 L6_2[1] = L7_2 L6_2[2] = L8_2 L6_2[3] = L9_2 L7_2 = {} L8_2 = 0 L7_2[1] = L8_2 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : SetEnvironmentEffectFailed" L2_2(L3_2, L4_2) end L2_2 = {} L3_2 = 1 L2_2[1] = L3_2 L3_2 = ScriptLib L3_2 = L3_2.SetEnvironmentEffectState L4_2 = A0_2 L5_2 = 3 L6_2 = "Eff_Weather_HeavyRainTBS_DqTBS" L7_2 = L2_2 L8_2 = {} L9_2 = 0 L8_2[1] = L9_2 L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : SetEnvironmentEffectFailed" L3_2(L4_2, L5_2) end L3_2 = {} L4_2 = 0 L5_2 = 1 L6_2 = 0.1 L3_2[1] = L4_2 L3_2[2] = L5_2 L3_2[3] = L6_2 L4_2 = {} L5_2 = 1 L4_2[1] = L5_2 L5_2 = ScriptLib L5_2 = L5_2.SetEnvironmentEffectState L6_2 = A0_2 L7_2 = 2 L8_2 = "Eff_Weather_HeavyRainTBS_DqTBS" L9_2 = L3_2 L10_2 = L4_2 L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) if 0 ~= L5_2 then L5_2 = ScriptLib L5_2 = L5_2.PrintContextLog L6_2 = A0_2 L7_2 = "@@ LUA_WARNING : SetEnvironmentEffectFailed" L5_2(L6_2, L7_2) end L5_2 = 0 return L5_2 end action_EVENT_GROUP_LOAD_22011 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = ScriptLib L2_2 = L2_2.SetEnvironmentEffectState L3_2 = A0_2 L4_2 = 4 L5_2 = "Eff_Weather_HeavyRainTBS_DqTBS" L6_2 = {} L7_2 = -3698 L8_2 = 210 L9_2 = -1756 L6_2[1] = L7_2 L6_2[2] = L8_2 L6_2[3] = L9_2 L7_2 = {} L8_2 = 0 L7_2[1] = L8_2 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : SetEnvironmentEffectFailed" L2_2(L3_2, L4_2) end L2_2 = {} L3_2 = 0 L4_2 = 1 L5_2 = 0.1 L2_2[1] = L3_2 L2_2[2] = L4_2 L2_2[3] = L5_2 L3_2 = {} L4_2 = 1 L3_2[1] = L4_2 L4_2 = ScriptLib L4_2 = L4_2.SetEnvironmentEffectState L5_2 = A0_2 L6_2 = 2 L7_2 = "Eff_Weather_HeavyRainTBS_DqTBS" L8_2 = L2_2 L9_2 = L3_2 L4_2 = L4_2(L5_2, L6_2, L7_2, L8_2, L9_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : SetEnvironmentEffectFailed" L4_2(L5_2, L6_2) end L4_2 = {} L5_2 = 1 L4_2[1] = L5_2 L5_2 = ScriptLib L5_2 = L5_2.SetEnvironmentEffectState L6_2 = A0_2 L7_2 = 3 L8_2 = "Eff_Weather_HeavyRainTBS_DqTBS" L9_2 = L4_2 L10_2 = {} L11_2 = 0 L10_2[1] = L11_2 L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) if 0 ~= L5_2 then L5_2 = ScriptLib L5_2 = L5_2.PrintContextLog L6_2 = A0_2 L7_2 = "@@ LUA_WARNING : SetEnvironmentEffectFailed" L5_2(L6_2, L7_2) end L5_2 = 0 return L5_2 end action_EVENT_LEAVE_REGION_22012 = L1_1