local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133210529 L1_1 = {} L2_1 = {} L2_1.config_id = 529001 L2_1.monster_id = 24020301 L3_1 = {} L3_1.x = -3472.882 L3_1.y = 201.547 L3_1.z = -844.669 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 257.054 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 30 L2_1.drop_id = 1000100 L2_1.pose_id = 100 L2_1.area_id = 17 L3_1 = {} L3_1.config_id = 529002 L3_1.monster_id = 24020301 L4_1 = {} L4_1.x = -3488.878 L4_1.y = 202.939 L4_1.z = -818.381 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 351.821 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 30 L3_1.drop_id = 1000100 L3_1.pose_id = 100 L3_1.area_id = 17 L4_1 = {} L4_1.config_id = 529003 L4_1.monster_id = 24020401 L5_1 = {} L5_1.x = -3483.041 L5_1.y = 201.818 L5_1.z = -834.634 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 219.936 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 30 L4_1.drop_id = 1000100 L4_1.disableWander = true L4_1.pose_id = 100 L4_1.area_id = 17 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 529004 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = -3485.534 L3_1.y = 206.218 L3_1.z = -837.533 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 45.081 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 30 L2_1.point_type = 4011 L2_1.isOneoff = true L2_1.area_id = 17 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 529007 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 25 L3_1 = {} L3_1.x = -3482.994 L3_1.y = 201.957 L3_1.z = -834.877 L2_1.pos = L3_1 L2_1.area_id = 17 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1529005 L2_1.name = "QUEST_START_529005" L3_1 = EventType L3_1 = L3_1.EVENT_QUEST_START L2_1.event = L3_1 L2_1.source = "7223306" L2_1.condition = "" L2_1.action = "action_EVENT_QUEST_START_529005" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1529006 L3_1.name = "GATHER_529006" L4_1 = EventType L4_1 = L4_1.EVENT_GATHER L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GATHER_529006" L3_1.action = "action_EVENT_GATHER_529006" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1529007 L4_1.name = "ENTER_REGION_529007" L5_1 = EventType L5_1 = L5_1.EVENT_ENTER_REGION L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ENTER_REGION_529007" L4_1.action = "action_EVENT_ENTER_REGION_529007" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.io_type = 1 L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "QUEST_START_529005" L3_1[1] = L4_1 L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L2_1.variables = L3_1 L1_1[1] = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L4_1.config_id = 529004 L4_1.state = 0 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 529001 L5_1 = {} L5_1.config_id = 529002 L6_1 = {} L6_1.config_id = 529003 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 529007 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "GATHER_529006" L5_1 = "ENTER_REGION_529007" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L2_1.variables = L3_1 L1_1[2] = L2_1 L2_1 = {} L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L2_1.variables = L3_1 L1_1[3] = L2_1 suite_disk = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "QUEST_START_529005" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 529001 L6_1 = 529002 L7_1 = 529003 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.monsters = L4_1 L4_1 = {} L5_1 = 529004 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 529007 L4_1[1] = L5_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "GATHER_529006" L6_1 = "ENTER_REGION_529007" L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GoToFlowSuite L3_2 = A0_2 L4_2 = 133210529 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_529005 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 529004 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GATHER_529006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "7223306" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetFlowSuite L3_2 = A0_2 L4_2 = 133210529 L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_GATHER_529006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 529007 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_529007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 32100208 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_529007 = L1_1