local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133210425 L1_1 = {} L2_1 = {} L2_1.config_id = 425001 L2_1.monster_id = 25080201 L3_1 = {} L3_1.x = -3593.148 L3_1.y = 219.343 L3_1.z = -629.164 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 42.228 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 30 L2_1.drop_tag = "\230\181\170\228\186\186\230\173\166\229\163\171" L2_1.disableWander = true L2_1.pose_id = 1004 L2_1.area_id = 17 L3_1 = {} L3_1.config_id = 425004 L3_1.monster_id = 25080201 L4_1 = {} L4_1.x = -3591.683 L4_1.y = 219.191 L4_1.z = -631.306 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 349.672 L4_1.y = 24.02 L4_1.z = 4.056 L3_1.rot = L4_1 L3_1.level = 30 L3_1.drop_tag = "\230\181\170\228\186\186\230\173\166\229\163\171" L3_1.disableWander = true L3_1.pose_id = 1001 L3_1.area_id = 17 L1_1[1] = L2_1 L1_1[2] = L3_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 425002 L2_1.gadget_id = 70211002 L3_1 = {} L3_1.x = -3597.561 L3_1.y = 217.612 L3_1.z = -635.272 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 347.013 L3_1.y = 53.784 L3_1.z = 355.816 L2_1.rot = L3_1 L2_1.level = 26 L2_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\231\168\187\229\166\187" L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 17 L3_1 = {} L3_1.config_id = 425005 L3_1.gadget_id = 70310006 L4_1 = {} L4_1.x = -3591.059 L4_1.y = 219.508 L4_1.z = -629.42 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 2.546 L4_1.y = 1.127 L4_1.z = 0.262 L3_1.rot = L4_1 L3_1.level = 30 L3_1.area_id = 17 L4_1 = {} L4_1.config_id = 425006 L4_1.gadget_id = 70300104 L5_1 = {} L5_1.x = -3594.46 L5_1.y = 219.345 L5_1.z = -628.481 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 3.83 L5_1.y = 291.963 L5_1.z = 12.937 L4_1.rot = L5_1 L4_1.level = 30 L4_1.area_id = 17 L5_1 = {} L5_1.config_id = 425007 L5_1.gadget_id = 70220048 L6_1 = {} L6_1.x = -3600.897 L6_1.y = 217.991 L6_1.z = -630.772 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 345.672 L6_1.y = 41.398 L6_1.z = 357.108 L5_1.rot = L6_1 L5_1.level = 30 L5_1.area_id = 17 L6_1 = {} L6_1.config_id = 425008 L6_1.gadget_id = 70220048 L7_1 = {} L7_1.x = -3603.125 L7_1.y = 217.617 L7_1.z = -630.748 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 347.093 L7_1.y = 358.619 L7_1.z = 10.638 L6_1.rot = L7_1 L6_1.level = 30 L6_1.area_id = 17 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1425003 L2_1.name = "ANY_MONSTER_DIE_425003" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_425003" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_425003" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 425001 L5_1 = 425004 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 425002 L5_1 = 425005 L6_1 = 425006 L7_1 = 425007 L8_1 = 425008 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_425003" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_425003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 425002 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 4000 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_425003 = L1_1