local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133210310 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 310001 L2_1.gadget_id = 70360184 L3_1 = {} L3_1.x = -3913.656 L3_1.y = 118.339 L3_1.z = -834.274 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 281.834 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 30 L3_1 = GadgetState L3_1 = L3_1.GearStop L2_1.state = L3_1 L2_1.persistent = true L2_1.area_id = 17 L3_1 = {} L3_1.config_id = 310005 L3_1.gadget_id = 70950134 L4_1 = {} L4_1.x = -3913.656 L4_1.y = 119.76 L4_1.z = -834.274 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 199.767 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 30 L3_1.area_id = 17 L4_1 = {} L4_1.config_id = 310007 L4_1.gadget_id = 70290284 L5_1 = {} L5_1.x = -3909.448 L5_1.y = 117.007 L5_1.z = -836.829 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 348.796 L5_1.y = 114.308 L5_1.z = 357.602 L4_1.rot = L5_1 L4_1.level = 30 L4_1.persistent = true L4_1.area_id = 17 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1310002 L2_1.name = "VARIABLE_CHANGE_310002" L3_1 = EventType L3_1 = L3_1.EVENT_VARIABLE_CHANGE L2_1.event = L3_1 L2_1.source = "GadgetState" L2_1.condition = "condition_EVENT_VARIABLE_CHANGE_310002" L2_1.action = "action_EVENT_VARIABLE_CHANGE_310002" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1310003 L3_1.name = "VARIABLE_CHANGE_310003" L4_1 = EventType L4_1 = L4_1.EVENT_VARIABLE_CHANGE L3_1.event = L4_1 L3_1.source = "GadgetState" L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_310003" L3_1.action = "action_EVENT_VARIABLE_CHANGE_310003" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1310004 L4_1.name = "QUEST_START_310004" L5_1 = EventType L5_1 = L5_1.EVENT_QUEST_START L4_1.event = L5_1 L4_1.source = "7223303" L4_1.condition = "" L4_1.action = "action_EVENT_QUEST_START_310004" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1310006 L5_1.name = "QUEST_FINISH_310006" L6_1 = EventType L6_1 = L6_1.EVENT_QUEST_FINISH L5_1.event = L6_1 L5_1.source = "7223312" L5_1.condition = "" L5_1.action = "action_EVENT_QUEST_FINISH_310006" L5_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "GadgetActive" L2_1.value = 0 L2_1.no_refresh = true L3_1 = {} L3_1.configId = 2 L3_1.name = "GadgetState" L3_1.value = 0 L3_1.no_refresh = true L4_1 = {} L4_1.configId = 3 L4_1.name = "QuestFinish" L4_1.value = 0 L4_1.no_refresh = true L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 variables = L1_1 L1_1 = {} L1_1.io_type = 1 L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = {} L4_1.config_id = 310001 L4_1.state = 202 L5_1 = {} L5_1.config_id = 310005 L5_1.state = 0 L6_1 = {} L6_1.config_id = 310007 L6_1.state = 0 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "QUEST_START_310004" L5_1 = "QUEST_FINISH_310006" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L4_1 = {} L4_1.configId = 1 L4_1.name = "GadgetActive" L4_1.value = 0 L4_1.no_refresh = true L5_1 = {} L5_1.configId = 2 L5_1.name = "GadgetState" L5_1.value = 0 L5_1.no_refresh = true L6_1 = {} L6_1.configId = 3 L6_1.name = "QuestFinish" L6_1.value = 0 L6_1.no_refresh = true L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.variables = L3_1 L1_1[1] = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L4_1.config_id = 310001 L4_1.state = 201 L5_1 = {} L5_1.config_id = 310007 L5_1.state = 201 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "QUEST_START_310004" L5_1 = "QUEST_FINISH_310006" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L4_1 = {} L4_1.configId = 1 L4_1.name = "GadgetActive" L4_1.value = 0 L4_1.no_refresh = true L5_1 = {} L5_1.configId = 2 L5_1.name = "GadgetState" L5_1.value = 0 L5_1.no_refresh = true L6_1 = {} L6_1.configId = 3 L6_1.name = "QuestFinish" L6_1.value = 0 L6_1.no_refresh = true L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.variables = L3_1 L1_1[2] = L2_1 suite_disk = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 310001 L5_1 = 310005 L6_1 = 310007 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "QUEST_START_310004" L5_1 = "QUEST_FINISH_310006" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 310001 L6_1 = 310007 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "QUEST_START_310004" L6_1 = "QUEST_FINISH_310006" L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "GadgetState" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_310002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 310001 L5_2 = GadgetState L5_2 = L5_2.GearStop L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_310002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "GadgetState" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_310003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 310001 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_310003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GoToFlowSuite L3_2 = A0_2 L4_2 = 133210310 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_310004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 7012 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GoToFlowSuite L3_2 = A0_2 L4_2 = 133210310 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_QUEST_FINISH_310006 = L1_1