local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133210048 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 48001 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = -3639.966 L3_1.y = 165.979 L3_1.z = -924.421 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 6.51 L3_1.y = 274.916 L3_1.z = 357.294 L2_1.rot = L3_1 L2_1.level = 30 L2_1.point_type = 1008 L2_1.area_id = 17 L3_1 = {} L3_1.config_id = 48002 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -3645.518 L4_1.y = 166.113 L4_1.z = -931.1 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 356.333 L4_1.y = 118.976 L4_1.z = 359.734 L3_1.rot = L4_1 L3_1.level = 30 L3_1.point_type = 1008 L3_1.area_id = 17 L4_1 = {} L4_1.config_id = 48003 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = -3633.081 L5_1.y = 160.547 L5_1.z = -908.367 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 12.256 L5_1.y = 2.414 L5_1.z = 353.367 L4_1.rot = L5_1 L4_1.level = 30 L4_1.point_type = 1008 L4_1.area_id = 17 L5_1 = {} L5_1.config_id = 48004 L5_1.gadget_id = 70500000 L6_1 = {} L6_1.x = -3633.833 L6_1.y = 165.779 L6_1.z = -915.98 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 7.917 L6_1.y = 277.556 L6_1.z = 355.769 L5_1.rot = L6_1 L5_1.level = 30 L5_1.point_type = 1001 L5_1.area_id = 17 L6_1 = {} L6_1.config_id = 48005 L6_1.gadget_id = 70500000 L7_1 = {} L7_1.x = -3643.062 L7_1.y = 165.957 L7_1.z = -927.628 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.536 L7_1.y = 85.484 L7_1.z = 4.707 L6_1.rot = L7_1 L6_1.level = 30 L6_1.point_type = 1001 L6_1.area_id = 17 L7_1 = {} L7_1.config_id = 48006 L7_1.gadget_id = 70500000 L8_1 = {} L8_1.x = -3639.369 L8_1.y = 165.004 L8_1.z = -917.803 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 346.283 L8_1.y = 90.025 L8_1.z = 7.081 L7_1.rot = L8_1 L7_1.level = 30 L7_1.point_type = 1001 L7_1.area_id = 17 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 48001 L5_1 = 48002 L6_1 = 48003 L7_1 = 48004 L8_1 = 48005 L9_1 = 48006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1