local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133210028 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 28001 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = -4010.359 L3_1.y = 195.754 L3_1.z = -826.368 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 359.876 L3_1.y = 227.807 L3_1.z = 2.528 L2_1.rot = L3_1 L2_1.level = 30 L2_1.point_type = 2019 L2_1.area_id = 17 L3_1 = {} L3_1.config_id = 28002 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -4010.755 L4_1.y = 195.573 L4_1.z = -834.029 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 174.827 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 30 L3_1.point_type = 2019 L3_1.area_id = 17 L4_1 = {} L4_1.config_id = 28003 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = -4004.795 L5_1.y = 195.606 L5_1.z = -829.181 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.272 L5_1.y = 98.742 L5_1.z = 358.231 L4_1.rot = L5_1 L4_1.level = 30 L4_1.point_type = 2019 L4_1.area_id = 17 L5_1 = {} L5_1.config_id = 28004 L5_1.gadget_id = 70500000 L6_1 = {} L6_1.x = -4001.594 L6_1.y = 195.525 L6_1.z = -830.495 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 238.447 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 30 L5_1.point_type = 2003 L5_1.area_id = 17 L6_1 = {} L6_1.config_id = 28005 L6_1.gadget_id = 70500000 L7_1 = {} L7_1.x = -4008.083 L7_1.y = 195.544 L7_1.z = -835.848 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 174.827 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 30 L6_1.point_type = 2003 L6_1.area_id = 17 L7_1 = {} L7_1.config_id = 28006 L7_1.gadget_id = 70500000 L8_1 = {} L8_1.x = -4004.877 L8_1.y = 195.61 L8_1.z = -837.604 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 174.827 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 30 L7_1.point_type = 2003 L7_1.area_id = 17 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 28001 L5_1 = 28002 L6_1 = 28003 L7_1 = 28004 L8_1 = 28005 L9_1 = 28006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1