local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133107907 L1_1 = {} L2_1 = {} L2_1.config_id = 907002 L2_1.monster_id = 28020513 L3_1 = {} L3_1.x = -504.972 L3_1.y = 227.682 L3_1.z = 433.338 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 158.185 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 18 L2_1.drop_tag = "\232\181\176\229\133\189" L2_1.disableWander = true L2_1.pose_id = 12 L2_1.area_id = 7 L3_1 = {} L3_1.config_id = 907003 L3_1.monster_id = 28040103 L4_1 = {} L4_1.x = -505.783 L4_1.y = 227.62 L4_1.z = 431.262 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 18 L3_1.drop_tag = "\230\176\180\230\151\143" L3_1.area_id = 7 L4_1 = {} L4_1.config_id = 907004 L4_1.monster_id = 28040103 L5_1 = {} L5_1.x = -505.362 L5_1.y = 227.62 L5_1.z = 429.829 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 95.038 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 18 L4_1.drop_tag = "\230\176\180\230\151\143" L4_1.area_id = 7 L5_1 = {} L5_1.config_id = 907005 L5_1.monster_id = 28040103 L6_1 = {} L6_1.x = -503.32 L6_1.y = 227.62 L6_1.z = 431.375 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 66.215 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 18 L5_1.drop_tag = "\230\176\180\230\151\143" L5_1.area_id = 7 L6_1 = {} L6_1.config_id = 907006 L6_1.monster_id = 28040103 L7_1 = {} L7_1.x = -503.589 L7_1.y = 227.094 L7_1.z = 433.476 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 66.215 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 18 L6_1.drop_tag = "\230\176\180\230\151\143" L6_1.area_id = 7 L7_1 = {} L7_1.config_id = 907007 L7_1.monster_id = 28040103 L8_1 = {} L8_1.x = -501.833 L8_1.y = 227.62 L8_1.z = 432.141 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 322.073 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 18 L7_1.drop_tag = "\230\176\180\230\151\143" L7_1.area_id = 7 L8_1 = {} L8_1.config_id = 907008 L8_1.monster_id = 28040103 L9_1 = {} L9_1.x = -505.284 L9_1.y = 227.62 L9_1.z = 432.505 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 30.208 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 18 L8_1.drop_tag = "\230\176\180\230\151\143" L8_1.area_id = 7 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 907001 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 1.93 L3_1 = {} L3_1.x = -493.58 L3_1.y = 228.105 L3_1.z = 417.15 L2_1.pos = L3_1 L2_1.area_id = 7 L3_1 = {} L3_1.config_id = 907010 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 6.81 L4_1 = {} L4_1.x = -501.633 L4_1.y = 227.62 L4_1.z = 430.141 L3_1.pos = L4_1 L3_1.area_id = 7 L1_1[1] = L2_1 L1_1[2] = L3_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1907001 L2_1.name = "ENTER_REGION_907001" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_907001" L2_1.action = "action_EVENT_ENTER_REGION_907001" L3_1 = {} L3_1.config_id = 1907009 L3_1.name = "ANY_MONSTER_DIE_907009" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_907009" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1907010 L4_1.name = "ENTER_REGION_907010" L5_1 = EventType L5_1 = L5_1.EVENT_ENTER_REGION L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ENTER_REGION_907010" L4_1.action = "action_EVENT_ENTER_REGION_907010" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 907001 L6_1 = 907010 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "ENTER_REGION_907001" L6_1 = "ANY_MONSTER_DIE_907009" L7_1 = "ENTER_REGION_907010" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L3_1.ban_refresh = true L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 907001 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_907001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 907002 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 907003 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 907004 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 907005 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = {} L2_2.x = -504 L2_2.y = 228 L2_2.z = 433 L3_2 = {} L3_2.x = 0 L3_2.y = 0 L3_2.z = 0 L4_2 = ScriptLib L4_2 = L4_2.BeginCameraSceneLook L5_2 = A0_2 L6_2 = {} L6_2.look_pos = L2_2 L6_2.is_allow_input = false L6_2.duration = 3 L6_2.is_force = true L6_2.is_broadcast = false L6_2.is_recover_keep_current = true L6_2.delay = 0 L6_2.is_set_follow_pos = false L6_2.follow_pos = L3_2 L6_2.is_force_walk = false L6_2.is_change_play_mode = false L6_2.is_set_screen_XY = false L6_2.screen_x = 0 L6_2.screen_y = 0 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = ScriptLib L4_2 = L4_2.ShowReminder L5_2 = A0_2 L6_2 = 1110061 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_reminder_ui" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = ScriptLib L4_2 = L4_2.AddQuestProgress L5_2 = A0_2 L6_2 = "13310790701" L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : add_quest_progress" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = ScriptLib L4_2 = L4_2.CreateMonster L5_2 = A0_2 L6_2 = {} L6_2.config_id = 907006 L6_2.delay_time = 0 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : create_monster" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = ScriptLib L4_2 = L4_2.CreateMonster L5_2 = A0_2 L6_2 = {} L6_2.config_id = 907007 L6_2.delay_time = 0 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : create_monster" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = ScriptLib L4_2 = L4_2.CreateMonster L5_2 = A0_2 L6_2 = {} L6_2.config_id = 907008 L6_2.delay_time = 0 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : create_monster" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = 0 return L4_2 end action_EVENT_ENTER_REGION_907001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 1110080 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "13310790702" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_907009 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 if L2_2 ~= 907010 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 < 7 then L2_2 = true return L2_2 end L2_2 = false return L2_2 end condition_EVENT_ENTER_REGION_907010 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 1110080 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "13310790702" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_907010 = L1_1