local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133106502 L1_1 = {} L2_1 = {} L2_1.config_id = 502001 L2_1.monster_id = 24010201 L3_1 = {} L3_1.x = -168.879 L3_1.y = 278.279 L3_1.z = 1423.775 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 220.15 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 36 L2_1.drop_tag = "\233\129\151\232\191\185\229\174\136\229\141\171" L2_1.disableWander = true L2_1.pose_id = 101 L2_1.area_id = 19 L3_1 = {} L3_1.config_id = 502004 L3_1.monster_id = 21011601 L4_1 = {} L4_1.x = -172.567 L4_1.y = 278.279 L4_1.z = 1422.711 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 43.275 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L3_1.pose_id = 9013 L3_1.area_id = 19 L4_1 = {} L4_1.config_id = 502005 L4_1.monster_id = 21010601 L5_1 = {} L5_1.x = -169.92 L5_1.y = 278.279 L5_1.z = 1420.237 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 29.04 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 36 L4_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L4_1.pose_id = 9014 L4_1.area_id = 19 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 502002 L2_1.gadget_id = 70211012 L3_1 = {} L3_1.x = -159.86 L3_1.y = 278.279 L3_1.z = 1425.173 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 71.348 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 26 L2_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\231\146\131\230\156\136" L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 19 L3_1 = {} L3_1.config_id = 502006 L3_1.gadget_id = 70310001 L4_1 = {} L4_1.x = -161.391 L4_1.y = 278.279 L4_1.z = 1428.767 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 78.368 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L4_1 = GadgetState L4_1 = L4_1.GearStart L3_1.state = L4_1 L3_1.area_id = 19 L4_1 = {} L4_1.config_id = 502007 L4_1.gadget_id = 70310001 L5_1 = {} L5_1.x = -158.98 L5_1.y = 278.279 L5_1.z = 1421.631 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 78.368 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 36 L5_1 = GadgetState L5_1 = L5_1.GearStart L4_1.state = L5_1 L4_1.area_id = 19 L5_1 = {} L5_1.config_id = 502008 L5_1.gadget_id = 70220013 L6_1 = {} L6_1.x = -177.715 L6_1.y = 278.279 L6_1.z = 1420.73 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 327.647 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 36 L5_1.area_id = 19 L6_1 = {} L6_1.config_id = 502009 L6_1.gadget_id = 70220014 L7_1 = {} L7_1.x = -175.876 L7_1.y = 278.279 L7_1.z = 1418.236 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 127.467 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 36 L6_1.area_id = 19 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1502003 L2_1.name = "ANY_MONSTER_DIE_502003" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_502003" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_502003" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 502001 L5_1 = 502004 L6_1 = 502005 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 502002 L5_1 = 502006 L6_1 = 502007 L7_1 = 502008 L8_1 = 502009 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_502003" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_502003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 502002 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 4000 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_502003 = L1_1