local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = {} L0_1.group_id = 133106311 L1_1 = {} L1_1.gadget_1 = 311011 L2_1 = {} L3_1 = {} L3_1.config_id = 311001 L3_1.monster_id = 21011201 L4_1 = {} L4_1.x = -741.187 L4_1.y = 213.289 L4_1.z = 1324.702 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 249.261 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 32 L3_1.drop_id = 1000100 L3_1.disableWander = true L3_1.area_id = 8 L4_1 = {} L4_1.config_id = 311002 L4_1.monster_id = 21010101 L5_1 = {} L5_1.x = -738.092 L5_1.y = 213.869 L5_1.z = 1326.605 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 164.968 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 32 L4_1.drop_id = 1000100 L4_1.disableWander = true L4_1.pose_id = 9015 L4_1.area_id = 8 L5_1 = {} L5_1.config_id = 311003 L5_1.monster_id = 21020301 L6_1 = {} L6_1.x = -742.379 L6_1.y = 213.48 L6_1.z = 1332.615 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 313.085 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 32 L5_1.drop_id = 1000100 L5_1.disableWander = true L5_1.pose_id = 401 L5_1.area_id = 8 L6_1 = {} L6_1.config_id = 311004 L6_1.monster_id = 21020201 L7_1 = {} L7_1.x = -741.941 L7_1.y = 213.204 L7_1.z = 1327.419 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 252.625 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 32 L6_1.drop_id = 1000100 L6_1.disableWander = true L6_1.pose_id = 401 L6_1.area_id = 8 L7_1 = {} L7_1.config_id = 311005 L7_1.monster_id = 21030201 L8_1 = {} L8_1.x = -739.763 L8_1.y = 213.885 L8_1.z = 1330.712 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 353.556 L8_1.y = 242.535 L8_1.z = 355.257 L7_1.rot = L8_1 L7_1.level = 32 L7_1.drop_id = 1000100 L7_1.disableWander = true L7_1.pose_id = 9012 L7_1.area_id = 8 L8_1 = {} L8_1.config_id = 311006 L8_1.monster_id = 21010101 L9_1 = {} L9_1.x = -746.639 L9_1.y = 212.039 L9_1.z = 1326.262 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 0.0 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 32 L8_1.drop_id = 1000100 L8_1.disableWander = true L8_1.pose_id = 9015 L8_1.area_id = 8 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 311008 L3_1.gadget_id = 70300091 L4_1 = {} L4_1.x = -736.96 L4_1.y = 213.959 L4_1.z = 1324.075 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.642 L4_1.y = 180.147 L4_1.z = 354.549 L3_1.rot = L4_1 L3_1.level = 32 L3_1.area_id = 8 L4_1 = {} L4_1.config_id = 311012 L4_1.gadget_id = 70300091 L5_1 = {} L5_1.x = -746.487 L5_1.y = 212.118 L5_1.z = 1328.965 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 32 L4_1.area_id = 8 L2_1[1] = L3_1 L2_1[2] = L4_1 gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 311011 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 30 L4_1 = {} L4_1.x = -740.668 L4_1.y = 213.463 L4_1.z = 1327.501 L3_1.pos = L4_1 L3_1.area_id = 8 L2_1[1] = L3_1 regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1311009 L3_1.name = "ANY_MONSTER_DIE_311009" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_311009" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_311009" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1311010 L4_1.name = "ANY_GADGET_DIE_311010" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_GADGET_DIE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ANY_GADGET_DIE_311010" L4_1.action = "action_EVENT_ANY_GADGET_DIE_311010" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1311011 L5_1.name = "ENTER_REGION_311011" L6_1 = EventType L6_1 = L6_1.EVENT_ENTER_REGION L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_ENTER_REGION_311011" L5_1.action = "" L5_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L6_1 = 311001 L7_1 = 311002 L8_1 = 311003 L9_1 = 311004 L10_1 = 311005 L11_1 = 311006 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L5_1[5] = L10_1 L5_1[6] = L11_1 L4_1.monsters = L5_1 L5_1 = {} L6_1 = 311008 L7_1 = 311012 L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.gadgets = L5_1 L5_1 = {} L6_1 = 311011 L5_1[1] = L6_1 L4_1.regions = L5_1 L5_1 = {} L6_1 = "ANY_MONSTER_DIE_311009" L7_1 = "ANY_GADGET_DIE_311010" L8_1 = "ENTER_REGION_311011" L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L4_1.ban_refresh = true L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CheckRemainGadgetCountByGroupId L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133106311 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_311009 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "1331063111" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_311009 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CheckRemainGadgetCountByGroupId L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133106311 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_GADGET_DIE_311010 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "1331063111" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_GADGET_DIE_311010 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetEntityType L3_2 = A1_2.target_eid L2_2 = L2_2(A0_2, L3_2) L3_2 = EntityType L3_2 = L3_2.AVATAR if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.GetQuestState L3_2 = A0_2 L4_2 = A1_2.target_eid L5_2 = 7082304 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = QuestState L3_2 = L3_2.UNFINISHED if L2_2 == L3_2 then L2_2 = A1_2.param1 L3_2 = L1_1.gadget_1 if L2_2 == L3_2 then L2_2 = true return L2_2 end end end L2_2 = false return L2_2 end condition_EVENT_ENTER_REGION_311011 = L2_1