local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133106310 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 310001 L2_1.gadget_id = 70330021 L3_1 = {} L3_1.x = -385.77 L3_1.y = 215.477 L3_1.z = 1098.034 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 8.088 L3_1.y = 1.772 L3_1.z = 22.134 L2_1.rot = L3_1 L2_1.level = 32 L2_1.area_id = 8 L3_1 = {} L3_1.config_id = 310002 L3_1.gadget_id = 70220021 L4_1 = {} L4_1.x = -387.731 L4_1.y = 212.232 L4_1.z = 1098.592 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 8.203 L4_1.y = 93.833 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 32 L3_1.area_id = 8 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 310001 L5_1 = 310002 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1