local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133106305 L1_1 = {} L2_1 = {} L2_1.config_id = 305001 L2_1.monster_id = 26030101 L3_1 = {} L3_1.x = -64.305 L3_1.y = 247.858 L3_1.z = 1097.268 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 48.597 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 32 L2_1.drop_tag = "\229\185\188\229\178\169\233\190\153\232\156\165" L2_1.area_id = 6 L3_1 = {} L3_1.config_id = 305002 L3_1.monster_id = 26030101 L4_1 = {} L4_1.x = -37.09 L4_1.y = 248.209 L4_1.z = 1088.875 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 300.105 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 32 L3_1.drop_tag = "\229\185\188\229\178\169\233\190\153\232\156\165" L3_1.area_id = 6 L4_1 = {} L4_1.config_id = 305003 L4_1.monster_id = 26030101 L5_1 = {} L5_1.x = -49.331 L5_1.y = 255.281 L5_1.z = 1107.76 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 224.993 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 32 L4_1.drop_tag = "\229\185\188\229\178\169\233\190\153\232\156\165" L4_1.area_id = 6 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 305004 L2_1.gadget_id = 70211021 L3_1 = {} L3_1.x = -50.507 L3_1.y = 246.755 L3_1.z = 1089.526 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 346.884 L3_1.y = 359.282 L3_1.z = 6.242 L2_1.rot = L3_1 L2_1.level = 26 L2_1.drop_tag = "\230\136\152\230\150\151\233\171\152\231\186\167\231\146\131\230\156\136" L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 6 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1305005 L2_1.name = "ANY_MONSTER_DIE_305005" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_305005" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_305005" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 305001 L5_1 = 305002 L6_1 = 305003 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_305005" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_305005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 305004 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_gadget" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_305005 = L1_1