local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133106204 L1_1 = {} L2_1 = {} L2_1.config_id = 204001 L2_1.monster_id = 26010201 L3_1 = {} L3_1.x = -763.433 L3_1.y = 212.765 L3_1.z = 1341.805 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 348.629 L3_1.y = 21.388 L3_1.z = 354.31 L2_1.rot = L3_1 L2_1.level = 24 L2_1.drop_tag = "\233\170\151\233\170\151\232\138\177" L2_1.area_id = 8 L3_1 = {} L3_1.config_id = 204003 L3_1.monster_id = 20011201 L4_1 = {} L4_1.x = -766.345 L4_1.y = 212.501 L4_1.z = 1340.106 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 355.466 L4_1.y = 63.976 L4_1.z = 348.126 L3_1.rot = L4_1 L3_1.level = 24 L3_1.drop_tag = "\229\143\178\232\142\177\229\167\134" L3_1.area_id = 8 L4_1 = {} L4_1.config_id = 204004 L4_1.monster_id = 20011201 L5_1 = {} L5_1.x = -762.355 L5_1.y = 212.278 L5_1.z = 1339.737 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 348.171 L5_1.y = 332.93 L5_1.z = 4.652 L4_1.rot = L5_1 L4_1.level = 24 L4_1.drop_tag = "\229\143\178\232\142\177\229\167\134" L4_1.area_id = 8 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 204005 L2_1.gadget_id = 70290009 L3_1 = {} L3_1.x = -761.117 L3_1.y = 212.039 L3_1.z = 1338.152 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 348.629 L3_1.y = 21.388 L3_1.z = 354.31 L2_1.rot = L3_1 L2_1.level = 24 L2_1.area_id = 8 L3_1 = {} L3_1.config_id = 204006 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -761.117 L4_1.y = 212.039 L4_1.z = 1338.152 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 348.628 L4_1.y = 21.385 L4_1.z = 354.311 L3_1.rot = L4_1 L3_1.level = 24 L3_1.point_type = 3005 L3_1.owner = 204005 L3_1.area_id = 8 L4_1 = {} L4_1.config_id = 204007 L4_1.gadget_id = 70290009 L5_1 = {} L5_1.x = -768.445 L5_1.y = 211.902 L5_1.z = 1338.234 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 1.844 L5_1.y = 92.793 L5_1.z = 347.434 L4_1.rot = L5_1 L4_1.level = 24 L4_1.area_id = 8 L5_1 = {} L5_1.config_id = 204008 L5_1.gadget_id = 70500000 L6_1 = {} L6_1.x = -768.445 L6_1.y = 211.902 L6_1.z = 1338.234 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 1.843 L6_1.y = 92.79 L6_1.z = 347.434 L5_1.rot = L6_1 L5_1.level = 24 L5_1.point_type = 3005 L5_1.owner = 204007 L5_1.area_id = 8 L6_1 = {} L6_1.config_id = 204009 L6_1.gadget_id = 70290009 L7_1 = {} L7_1.x = -768.023 L7_1.y = 212.839 L7_1.z = 1342.231 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 354.366 L7_1.y = 290.541 L7_1.z = 11.399 L6_1.rot = L7_1 L6_1.level = 24 L6_1.area_id = 8 L7_1 = {} L7_1.config_id = 204010 L7_1.gadget_id = 70500000 L8_1 = {} L8_1.x = -768.023 L8_1.y = 212.839 L8_1.z = 1342.231 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 354.366 L8_1.y = 290.541 L8_1.z = 11.399 L7_1.rot = L8_1 L7_1.level = 24 L7_1.point_type = 3005 L7_1.owner = 204009 L7_1.area_id = 8 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1204011 L2_1.name = "MONSTER_BATTLE_204011" L3_1 = EventType L3_1 = L3_1.EVENT_MONSTER_BATTLE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_MONSTER_BATTLE_204011" L2_1.action = "action_EVENT_MONSTER_BATTLE_204011" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 204003 L5_1 = 204004 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 204005 L5_1 = 204006 L6_1 = 204007 L7_1 = 204008 L8_1 = 204009 L9_1 = 204010 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "MONSTER_BATTLE_204011" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 204003 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_BATTLE_204011 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 204001 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 204002 L4_2.delay_time = 1 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_MONSTER_BATTLE_204011 = L1_1