local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133105910 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 910001 L2_1.gadget_id = 70710234 L3_1 = {} L3_1.x = 945.093 L3_1.y = 364.929 L3_1.z = -689.083 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 175.52 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.area_id = 10 L3_1 = {} L3_1.config_id = 910002 L3_1.gadget_id = 70710234 L4_1 = {} L4_1.x = 946.309 L4_1.y = 366.153 L4_1.z = -692.764 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 168.53 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 10 L4_1 = {} L4_1.config_id = 910003 L4_1.gadget_id = 70710234 L5_1 = {} L5_1.x = 947.025 L5_1.y = 365.047 L5_1.z = -697.048 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 177.9 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.area_id = 10 L5_1 = {} L5_1.config_id = 910004 L5_1.gadget_id = 70710234 L6_1 = {} L6_1.x = 946.907 L6_1.y = 365.375 L6_1.z = -701.407 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 184.6 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.area_id = 10 L6_1 = {} L6_1.config_id = 910005 L6_1.gadget_id = 70710234 L7_1 = {} L7_1.x = 945.546 L7_1.y = 365.253 L7_1.z = -700.841 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 200.7 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.area_id = 10 L7_1 = {} L7_1.config_id = 910006 L7_1.gadget_id = 70710234 L8_1 = {} L8_1.x = 946.675 L8_1.y = 365.148 L8_1.z = -699.197 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 192.6 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L7_1.area_id = 10 L8_1 = {} L8_1.config_id = 910011 L8_1.gadget_id = 70360102 L9_1 = {} L9_1.x = 946.359 L9_1.y = 365.031 L9_1.z = -689.903 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 100.3 L9_1.z = 357.035 L8_1.rot = L9_1 L8_1.level = 1 L8_1.area_id = 10 L9_1 = {} L9_1.config_id = 910012 L9_1.gadget_id = 70710236 L10_1 = {} L10_1.x = 945.234 L10_1.y = 364.925 L10_1.z = -690.782 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 0.0 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 1 L9_1.area_id = 10 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 910008 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 5 L3_1 = {} L3_1.x = 945.895 L3_1.y = 365.139 L3_1.z = -703.668 L2_1.pos = L3_1 L2_1.area_id = 10 L3_1 = {} L3_1.config_id = 910010 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 6 L4_1 = {} L4_1.x = 943.286 L4_1.y = 364.94 L4_1.z = -688.594 L3_1.pos = L4_1 L3_1.area_id = 10 L1_1[1] = L2_1 L1_1[2] = L3_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1910008 L2_1.name = "ENTER_REGION_910008" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_910008" L2_1.action = "action_EVENT_ENTER_REGION_910008" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1910010 L3_1.name = "ENTER_REGION_910010" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_910010" L3_1.action = "action_EVENT_ENTER_REGION_910010" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1910013 L4_1.name = "ANY_GADGET_DIE_910013" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_GADGET_DIE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ANY_GADGET_DIE_910013" L4_1.action = "action_EVENT_ANY_GADGET_DIE_910013" L4_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 910001 L5_1 = 910002 L6_1 = 910003 L7_1 = 910004 L8_1 = 910005 L9_1 = 910006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 910008 L5_1 = 910010 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_910008" L5_1 = "ENTER_REGION_910010" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L2_1.ban_refresh = true L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L3_1.ban_refresh = true L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 910011 L7_1 = 910012 L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "ANY_GADGET_DIE_910013" L5_1[1] = L6_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L4_1.ban_refresh = true L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L5_1.triggers = L6_1 L5_1.rand_weight = 100 L5_1.ban_refresh = true L6_1 = {} L7_1 = {} L6_1.monsters = L7_1 L7_1 = {} L6_1.gadgets = L7_1 L7_1 = {} L6_1.regions = L7_1 L7_1 = {} L6_1.triggers = L7_1 L6_1.rand_weight = 100 L6_1.ban_refresh = true L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 910008 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_910008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "13300291203" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_910008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 910010 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_910010 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "13300291299" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_910010 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "## TEMPLE_LOG : Gadget_Die | " L5_2 = A1_2.param1 L4_2 = L4_2 .. L5_2 L2_2(L3_2, L4_2) L2_2 = true return L2_2 end condition_EVENT_ANY_GADGET_DIE_910013 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.RemoveEntityByConfigId L3_2 = A0_2 L4_2 = 133105910 L5_2 = EntityType L5_2 = L5_2.GADGET L6_2 = 910012 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : remove_gadget_by_configid" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "1330291299" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_GADGET_DIE_910013 = L1_1