local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133105256 L1_1 = {} L2_1 = {} L2_1.config_id = 256001 L2_1.monster_id = 21020301 L3_1 = {} L3_1.x = 614.026 L3_1.y = 200.0 L3_1.z = 561.267 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 32.669 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 19 L2_1.drop_id = 1000100 L2_1.isElite = true L2_1.area_id = 9 L3_1 = {} L3_1.config_id = 256002 L3_1.monster_id = 21011001 L4_1 = {} L4_1.x = 617.831 L4_1.y = 200.0 L4_1.z = 557.906 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 17.227 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 19 L3_1.drop_id = 1000100 L3_1.area_id = 9 L4_1 = {} L4_1.config_id = 256003 L4_1.monster_id = 21010301 L5_1 = {} L5_1.x = 609.843 L5_1.y = 200.0 L5_1.z = 565.865 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 61.337 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 19 L4_1.drop_id = 1000100 L4_1.area_id = 9 L5_1 = {} L5_1.config_id = 256004 L5_1.monster_id = 21011001 L6_1 = {} L6_1.x = 609.587 L6_1.y = 200.0 L6_1.z = 561.611 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 10.836 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 19 L5_1.drop_id = 1000100 L5_1.area_id = 9 L6_1 = {} L6_1.config_id = 256005 L6_1.monster_id = 21011001 L7_1 = {} L7_1.x = 612.53 L7_1.y = 200.0 L7_1.z = 558.156 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 25.743 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 19 L6_1.drop_id = 1000100 L6_1.area_id = 9 L7_1 = {} L7_1.config_id = 256006 L7_1.monster_id = 21010301 L8_1 = {} L8_1.x = 617.885 L8_1.y = 200.0 L8_1.z = 561.513 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 19.801 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 19 L7_1.drop_id = 1000100 L7_1.area_id = 9 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 256007 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 4.08 L3_1 = {} L3_1.x = 617.479 L3_1.y = 200.0 L3_1.z = 574.536 L2_1.pos = L3_1 L2_1.area_id = 6 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1256007 L2_1.name = "ENTER_REGION_256007" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_256007" L2_1.action = "action_EVENT_ENTER_REGION_256007" L3_1 = {} L3_1.config_id = 1256008 L3_1.name = "ANY_MONSTER_DIE_256008" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_256008" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_256008" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 256007 L4_1[1] = L5_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "ENTER_REGION_256007" L6_1 = "ANY_MONSTER_DIE_256008" L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L3_1.ban_refresh = true L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 256007 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_256007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = {} L2_2.x = 634 L2_2.y = 200 L2_2.z = 549 L3_2 = ScriptLib L3_2 = L3_2.ScenePlaySound L4_2 = A0_2 L5_2 = {} L5_2.play_pos = L2_2 L5_2.sound_name = "LevelHornSound001" L5_2.play_type = 1 L5_2.is_broadcast = false L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : active_soundplay" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateMonster L4_2 = A0_2 L5_2 = {} L5_2.config_id = 256001 L5_2.delay_time = 1 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : create_monster" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateMonster L4_2 = A0_2 L5_2 = {} L5_2.config_id = 256002 L5_2.delay_time = 1.2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : create_monster" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateMonster L4_2 = A0_2 L5_2 = {} L5_2.config_id = 256003 L5_2.delay_time = 1.2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : create_monster" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateMonster L4_2 = A0_2 L5_2 = {} L5_2.config_id = 256004 L5_2.delay_time = 1.2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : create_monster" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateMonster L4_2 = A0_2 L5_2 = {} L5_2.config_id = 256005 L5_2.delay_time = 1.2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : create_monster" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateMonster L4_2 = A0_2 L5_2 = {} L5_2.config_id = 256006 L5_2.delay_time = 1.2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : create_monster" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.AddQuestProgress L4_2 = A0_2 L5_2 = "13310525601" L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : add_quest_progress" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_256007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_256008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "13310525602" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_256008 = L1_1