local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133104281 L1_1 = {} L2_1 = {} L2_1.config_id = 281007 L2_1.monster_id = 21020301 L3_1 = {} L3_1.x = 293.043 L3_1.y = 220.976 L3_1.z = 234.05 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 304.218 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 19 L2_1.drop_id = 1000100 L2_1.pose_id = 401 L2_1.area_id = 9 L3_1 = {} L3_1.config_id = 281008 L3_1.monster_id = 21020301 L4_1 = {} L4_1.x = 279.614 L4_1.y = 221.792 L4_1.z = 233.29 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.888 L4_1.y = 340.699 L4_1.z = 2.533 L3_1.rot = L4_1 L3_1.level = 19 L3_1.drop_id = 1000100 L3_1.area_id = 9 L4_1 = {} L4_1.config_id = 281010 L4_1.monster_id = 21030101 L5_1 = {} L5_1.x = 286.479 L5_1.y = 223.635 L5_1.z = 229.264 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 348.998 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 19 L4_1.drop_id = 1000100 L4_1.disableWander = true L4_1.area_id = 9 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1281009 L2_1.name = "ANY_MONSTER_DIE_281009" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_281009" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_281009" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 281007 L6_1 = 281008 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_281009" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L3_1.ban_refresh = true L4_1 = {} L5_1 = {} L6_1 = 281007 L7_1 = 281008 L8_1 = 281010 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "ANY_MONSTER_DIE_281009" L5_1[1] = L6_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L4_1.ban_refresh = true L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_281009 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "13310428101" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_281009 = L1_1