local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133104143 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 143001 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 5 L3_1 = {} L3_1.x = 746.365 L3_1.y = 204.154 L3_1.z = 241.795 L2_1.pos = L3_1 L2_1.area_id = 9 L3_1 = {} L3_1.config_id = 143002 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 4 L4_1 = {} L4_1.x = 718.769 L4_1.y = 205.007 L4_1.z = 246.642 L3_1.pos = L4_1 L3_1.area_id = 9 L4_1 = {} L4_1.config_id = 143003 L5_1 = RegionShape L5_1 = L5_1.SPHERE L4_1.shape = L5_1 L4_1.radius = 4 L5_1 = {} L5_1.x = 713.222 L5_1.y = 205.129 L5_1.z = 214.446 L4_1.pos = L5_1 L4_1.area_id = 9 L5_1 = {} L5_1.config_id = 143004 L6_1 = RegionShape L6_1 = L6_1.SPHERE L5_1.shape = L6_1 L5_1.radius = 30 L6_1 = {} L6_1.x = 742.215 L6_1.y = 204.466 L6_1.z = 243.936 L5_1.pos = L6_1 L5_1.area_id = 9 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1143001 L2_1.name = "ENTER_REGION_143001" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_143001" L2_1.action = "action_EVENT_ENTER_REGION_143001" L3_1 = {} L3_1.config_id = 1143002 L3_1.name = "ENTER_REGION_143002" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_143002" L3_1.action = "action_EVENT_ENTER_REGION_143002" L4_1 = {} L4_1.config_id = 1143003 L4_1.name = "ENTER_REGION_143003" L5_1 = EventType L5_1 = L5_1.EVENT_ENTER_REGION L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ENTER_REGION_143003" L4_1.action = "action_EVENT_ENTER_REGION_143003" L5_1 = {} L5_1.config_id = 1143004 L5_1.name = "ENTER_REGION_143004" L6_1 = EventType L6_1 = L6_1.EVENT_ENTER_REGION L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_ENTER_REGION_143004" L5_1.action = "action_EVENT_ENTER_REGION_143004" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L2_1.ban_refresh = true L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 143001 L6_1 = 143004 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "ENTER_REGION_143001" L6_1 = "ENTER_REGION_143004" L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L3_1.ban_refresh = true L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L6_1 = 143002 L5_1[1] = L6_1 L4_1.regions = L5_1 L5_1 = {} L6_1 = "ENTER_REGION_143002" L5_1[1] = L6_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L4_1.ban_refresh = true L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L5_1.gadgets = L6_1 L6_1 = {} L7_1 = 143003 L6_1[1] = L7_1 L5_1.regions = L6_1 L6_1 = {} L7_1 = "ENTER_REGION_143003" L6_1[1] = L7_1 L5_1.triggers = L6_1 L5_1.rand_weight = 100 L5_1.ban_refresh = true L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 143001 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_143001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = {} L2_2.x = 736 L2_2.y = 205 L2_2.z = 250 L3_2 = {} L3_2.x = 0 L3_2.y = 0 L3_2.z = 0 L4_2 = ScriptLib L4_2 = L4_2.BeginCameraSceneLook L5_2 = A0_2 L6_2 = {} L6_2.look_pos = L2_2 L6_2.is_allow_input = false L6_2.duration = 5 L6_2.is_force = true L6_2.is_broadcast = false L6_2.is_recover_keep_current = true L6_2.delay = 0 L6_2.is_set_follow_pos = false L6_2.follow_pos = L3_2 L6_2.is_force_walk = false L6_2.is_change_play_mode = false L6_2.is_set_screen_XY = false L6_2.screen_x = 0 L6_2.screen_y = 0 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = ScriptLib L4_2 = L4_2.AddQuestProgress L5_2 = A0_2 L6_2 = "1331041431" L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : add_quest_progress" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = {} L4_2.x = 746 L4_2.y = 204 L4_2.z = 241 L5_2 = ScriptLib L5_2 = L5_2.ShowReminderRadius L6_2 = A0_2 L7_2 = 1110201 L8_2 = L4_2 L9_2 = 80 L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2) if 0 ~= L5_2 then L5_2 = ScriptLib L5_2 = L5_2.PrintContextLog L6_2 = A0_2 L7_2 = "@@ LUA_WARNING : active_reminder_ui_bypos" L5_2(L6_2, L7_2) L5_2 = -1 return L5_2 end L5_2 = 0 return L5_2 end action_EVENT_ENTER_REGION_143001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 143002 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_143002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = {} L2_2.x = 710 L2_2.y = 204 L2_2.z = 224 L3_2 = {} L3_2.x = 0 L3_2.y = 0 L3_2.z = 0 L4_2 = ScriptLib L4_2 = L4_2.BeginCameraSceneLook L5_2 = A0_2 L6_2 = {} L6_2.look_pos = L2_2 L6_2.is_allow_input = false L6_2.duration = 5 L6_2.is_force = true L6_2.is_broadcast = false L6_2.is_recover_keep_current = true L6_2.delay = 0 L6_2.is_set_follow_pos = false L6_2.follow_pos = L3_2 L6_2.is_force_walk = false L6_2.is_change_play_mode = false L6_2.is_set_screen_XY = false L6_2.screen_x = 0 L6_2.screen_y = 0 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = {} L4_2.x = 718 L4_2.y = 205 L4_2.z = 246 L5_2 = ScriptLib L5_2 = L5_2.ShowReminderRadius L6_2 = A0_2 L7_2 = 1110204 L8_2 = L4_2 L9_2 = 80 L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2) if 0 ~= L5_2 then L5_2 = ScriptLib L5_2 = L5_2.PrintContextLog L6_2 = A0_2 L7_2 = "@@ LUA_WARNING : active_reminder_ui_bypos" L5_2(L6_2, L7_2) L5_2 = -1 return L5_2 end L5_2 = ScriptLib L5_2 = L5_2.AddQuestProgress L6_2 = A0_2 L7_2 = "1331041432" L5_2 = L5_2(L6_2, L7_2) if 0 ~= L5_2 then L5_2 = ScriptLib L5_2 = L5_2.PrintContextLog L6_2 = A0_2 L7_2 = "@@ LUA_WARNING : add_quest_progress" L5_2(L6_2, L7_2) L5_2 = -1 return L5_2 end L5_2 = 0 return L5_2 end action_EVENT_ENTER_REGION_143002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 143003 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_143003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = {} L2_2.x = 730 L2_2.y = 203 L2_2.z = 230 L3_2 = {} L3_2.x = 0 L3_2.y = 0 L3_2.z = 0 L4_2 = ScriptLib L4_2 = L4_2.BeginCameraSceneLook L5_2 = A0_2 L6_2 = {} L6_2.look_pos = L2_2 L6_2.is_allow_input = false L6_2.duration = 5 L6_2.is_force = true L6_2.is_broadcast = false L6_2.is_recover_keep_current = true L6_2.delay = 0 L6_2.is_set_follow_pos = false L6_2.follow_pos = L3_2 L6_2.is_force_walk = false L6_2.is_change_play_mode = false L6_2.is_set_screen_XY = false L6_2.screen_x = 0 L6_2.screen_y = 0 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = {} L4_2.x = 713 L4_2.y = 205 L4_2.z = 214 L5_2 = ScriptLib L5_2 = L5_2.ShowReminderRadius L6_2 = A0_2 L7_2 = 1110207 L8_2 = L4_2 L9_2 = 80 L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2) if 0 ~= L5_2 then L5_2 = ScriptLib L5_2 = L5_2.PrintContextLog L6_2 = A0_2 L7_2 = "@@ LUA_WARNING : active_reminder_ui_bypos" L5_2(L6_2, L7_2) L5_2 = -1 return L5_2 end L5_2 = ScriptLib L5_2 = L5_2.AddQuestProgress L6_2 = A0_2 L7_2 = "1331041433" L5_2 = L5_2(L6_2, L7_2) if 0 ~= L5_2 then L5_2 = ScriptLib L5_2 = L5_2.PrintContextLog L6_2 = A0_2 L7_2 = "@@ LUA_WARNING : add_quest_progress" L5_2(L6_2, L7_2) L5_2 = -1 return L5_2 end L5_2 = 0 return L5_2 end action_EVENT_ENTER_REGION_143003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 143004 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_143004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = {} L2_2.x = 742 L2_2.y = 204 L2_2.z = 245 L3_2 = ScriptLib L3_2 = L3_2.ShowReminderRadius L4_2 = A0_2 L5_2 = 1110200 L6_2 = L2_2 L7_2 = 90 L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : active_reminder_ui_bypos" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_143004 = L1_1