local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133104135 L1_1 = {} L2_1 = {} L2_1.config_id = 135001 L2_1.monster_id = 21011201 L3_1 = {} L3_1.x = 316.053 L3_1.y = 215.871 L3_1.z = 318.408 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 359.542 L3_1.y = 350.174 L3_1.z = 357.356 L2_1.rot = L3_1 L2_1.level = 19 L2_1.drop_id = 1000100 L2_1.disableWander = true L2_1.area_id = 9 L3_1 = {} L3_1.config_id = 135002 L3_1.monster_id = 21011201 L4_1 = {} L4_1.x = 323.078 L4_1.y = 216.488 L4_1.z = 320.493 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 351.067 L4_1.y = 241.929 L4_1.z = 7.705 L3_1.rot = L4_1 L3_1.level = 19 L3_1.drop_id = 1000100 L3_1.disableWander = true L3_1.pose_id = 9012 L3_1.area_id = 9 L4_1 = {} L4_1.config_id = 135003 L4_1.monster_id = 21011001 L5_1 = {} L5_1.x = 312.876 L5_1.y = 215.95 L5_1.z = 322.412 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 82.933 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 19 L4_1.drop_id = 1000100 L4_1.disableWander = true L4_1.area_id = 9 L5_1 = {} L5_1.config_id = 135004 L5_1.monster_id = 21030401 L6_1 = {} L6_1.x = 314.399 L6_1.y = 216.072 L6_1.z = 326.918 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 166.178 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 19 L5_1.drop_id = 1000100 L5_1.pose_id = 9012 L5_1.area_id = 9 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 135007 L2_1.gadget_id = 70220013 L3_1 = {} L3_1.x = 319.192 L3_1.y = 216.32 L3_1.z = 322.622 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 19 L2_1.area_id = 9 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1135010 L2_1.name = "ANY_GADGET_DIE_135010" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_GADGET_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_GADGET_DIE_135010" L2_1.action = "action_EVENT_ANY_GADGET_DIE_135010" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 135001 L5_1 = 135002 L6_1 = 135003 L7_1 = 135004 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 135007 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_GADGET_DIE_135010" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CheckRemainGadgetCountByGroupId L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133104135 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_GADGET_DIE_135010 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "133104135" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_GADGET_DIE_135010 = L1_1