local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133104069 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 69001 L2_1.gadget_id = 70220042 L3_1 = {} L3_1.x = 366.414 L3_1.y = 217.778 L3_1.z = 210.859 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 2 L2_1.area_id = 9 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 69004 L3_1 = {} L3_1.x = 369.124 L3_1.y = 217.532 L3_1.z = 206.331 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 9 L2_1.tag = 4 L3_1 = {} L3_1.config_id = 69005 L4_1 = {} L4_1.x = 361.785 L4_1.y = 219.655 L4_1.z = 206.554 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.area_id = 9 L3_1.tag = 4 L4_1 = {} L4_1.config_id = 69006 L5_1 = {} L5_1.x = 370.639 L5_1.y = 216.526 L5_1.z = 214.285 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.area_id = 9 L4_1.tag = 4 L5_1 = {} L5_1.config_id = 69007 L6_1 = {} L6_1.x = 370.033 L6_1.y = 216.509 L6_1.z = 221.75 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.area_id = 9 L5_1.tag = 4 L6_1 = {} L6_1.config_id = 69008 L7_1 = {} L7_1.x = 374.664 L7_1.y = 216.363 L7_1.z = 210.409 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 287.593 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.area_id = 9 L6_1.tag = 4 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 points = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L2_1.pool_id = 1004 L2_1.rand_weight = 100 L3_1 = {} L3_1.pool_id = 1005 L3_1.rand_weight = 100 L4_1 = {} L4_1.pool_id = 1006 L4_1.rand_weight = 100 L5_1 = {} L5_1.pool_id = 1007 L5_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monster_pools = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 L1_1 = require L2_1 = "TreasureMapEvent" L1_1(L2_1)