local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133103921 L1_1 = {} L2_1 = {} L2_1.config_id = 921001 L2_1.monster_id = 26030101 L3_1 = {} L3_1.x = 21.325 L3_1.y = 200.782 L3_1.z = 1305.159 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 305.416 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 35 L2_1.drop_id = 1000100 L2_1.disableWander = true L2_1.area_id = 6 L3_1 = {} L3_1.config_id = 921002 L3_1.monster_id = 26030101 L4_1 = {} L4_1.x = 22.709 L4_1.y = 200.874 L4_1.z = 1308.488 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 259.737 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 35 L3_1.drop_id = 1000100 L3_1.disableWander = true L3_1.area_id = 6 L4_1 = {} L4_1.config_id = 921004 L4_1.monster_id = 20011201 L5_1 = {} L5_1.x = 15.5 L5_1.y = 201.986 L5_1.z = 1307.592 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 86.374 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 35 L4_1.drop_id = 1000100 L4_1.disableWander = true L4_1.pose_id = 901 L4_1.area_id = 6 L5_1 = {} L5_1.config_id = 921005 L5_1.monster_id = 20011201 L6_1 = {} L6_1.x = 16.323 L6_1.y = 201.606 L6_1.z = 1305.392 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 42.378 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 35 L5_1.drop_id = 1000100 L5_1.disableWander = true L5_1.pose_id = 901 L5_1.area_id = 6 L6_1 = {} L6_1.config_id = 921006 L6_1.monster_id = 20011201 L7_1 = {} L7_1.x = 18.483 L7_1.y = 201.092 L7_1.z = 1303.941 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 35 L6_1.drop_id = 1000100 L6_1.disableWander = true L6_1.pose_id = 901 L6_1.area_id = 6 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1921003 L2_1.name = "ANY_MONSTER_DIE_921003" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_921003" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_921003" L2_1.trigger_count = 0 L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 921001 L5_1 = 921002 L6_1 = 921004 L7_1 = 921005 L8_1 = 921006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_921003" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L2_1.ban_refresh = true L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 133103921 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_921003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "133103921" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_921003 = L1_1