local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133102922 L1_1 = {} L2_1 = {} L2_1.config_id = 922001 L2_1.monster_id = 20011001 L3_1 = {} L3_1.x = 1825.419 L3_1.y = 210.901 L3_1.z = 666.624 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 260.05 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 26 L2_1.drop_id = 1000100 L2_1.disableWander = true L2_1.area_id = 5 L3_1 = {} L3_1.config_id = 922002 L3_1.monster_id = 20011001 L4_1 = {} L4_1.x = 1824.63 L4_1.y = 210.911 L4_1.z = 664.98 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 26 L3_1.drop_id = 1000100 L3_1.disableWander = true L3_1.area_id = 5 L4_1 = {} L4_1.config_id = 922003 L4_1.monster_id = 20011103 L5_1 = {} L5_1.x = 1823.834 L5_1.y = 210.95 L5_1.z = 666.258 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 104.695 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 26 L4_1.drop_id = 1000100 L4_1.disableWander = true L4_1.area_id = 5 L5_1 = {} L5_1.config_id = 922004 L5_1.monster_id = 20010901 L6_1 = {} L6_1.x = 1825.519 L6_1.y = 210.856 L6_1.z = 665.571 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 314.501 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 26 L5_1.drop_id = 1000100 L5_1.disableWander = true L5_1.area_id = 5 L6_1 = {} L6_1.config_id = 922005 L6_1.monster_id = 20010801 L7_1 = {} L7_1.x = 1824.682 L7_1.y = 210.95 L7_1.z = 667.057 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 179.15 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 26 L6_1.drop_id = 1000100 L6_1.disableWander = true L6_1.area_id = 5 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 922001 L5_1 = 922002 L6_1 = 922003 L7_1 = 922004 L8_1 = 922005 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L2_1.ban_refresh = true L1_1[1] = L2_1 suites = L1_1