local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133102647 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 647006 L3_1.gadget_id = 70900007 L4_1 = {} L4_1.x = 1736.703 L4_1.y = 210.972 L4_1.z = 590.762 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 18 L3_1.persistent = true L3_1.area_id = 5 L4_1 = {} L4_1.config_id = 647021 L4_1.gadget_id = 70211121 L5_1 = {} L5_1.x = 1754.576 L5_1.y = 255.933 L5_1.z = 555.708 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 4.174 L5_1.y = 32.72 L5_1.z = 1.879 L4_1.rot = L5_1 L4_1.level = 16 L4_1.drop_tag = "\232\167\163\232\176\156\233\171\152\231\186\167\231\146\131\230\156\136" L4_1.showcutscene = true L4_1.isOneoff = true L4_1.persistent = true L5_1 = {} L5_1.name = "chest" L5_1.exp = 1 L4_1.explore = L5_1 L4_1.area_id = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1647007 L3_1.name = "GADGET_STATE_CHANGE_647007" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_647007" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_647007" L4_1 = {} L4_1.config_id = 1647008 L4_1.name = "CHALLENGE_FAIL_647008" L5_1 = EventType L5_1 = L5_1.EVENT_CHALLENGE_FAIL L4_1.event = L5_1 L4_1.source = "647" L4_1.condition = "" L4_1.action = "action_EVENT_CHALLENGE_FAIL_647008" L5_1 = {} L5_1.config_id = 1647009 L5_1.name = "CHALLENGE_SUCCESS_647009" L6_1 = EventType L6_1 = L6_1.EVENT_CHALLENGE_SUCCESS L5_1.event = L6_1 L5_1.source = "647" L5_1.condition = "" L5_1.action = "action_EVENT_CHALLENGE_SUCCESS_647009" L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1