local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133101112 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 112001 L2_1.gadget_id = 70211112 L3_1 = {} L3_1.x = 1455.772 L3_1.y = 243.504 L3_1.z = 1279.827 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 4.285 L3_1.y = 112.946 L3_1.z = 347.547 L2_1.rot = L3_1 L2_1.level = 16 L2_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\146\131\230\156\136" L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 5 L3_1 = {} L3_1.config_id = 112002 L3_1.gadget_id = 70380002 L4_1 = {} L4_1.x = 1456.238 L4_1.y = 254.329 L4_1.z = 1289.097 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 85.776 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 19 L3_1.isOneoff = true L3_1.route_id = 310100076 L3_1.persistent = true L3_1.area_id = 5 L4_1 = {} L4_1.config_id = 112003 L4_1.gadget_id = 70380002 L5_1 = {} L5_1.x = 1456.354 L5_1.y = 245.944 L5_1.z = 1278.336 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 102.888 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 19 L4_1.isOneoff = true L4_1.route_id = 310100077 L4_1.persistent = true L4_1.area_id = 5 L5_1 = {} L5_1.config_id = 112004 L5_1.gadget_id = 70380002 L6_1 = {} L6_1.x = 1455.659 L6_1.y = 249.389 L6_1.z = 1285.91 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 122.705 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 19 L5_1.isOneoff = true L5_1.route_id = 310100078 L5_1.persistent = true L5_1.area_id = 5 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1112005 L2_1.name = "ANY_GADGET_DIE_112005" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_GADGET_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_GADGET_DIE_112005" L2_1.action = "action_EVENT_ANY_GADGET_DIE_112005" L3_1 = {} L3_1.config_id = 1112006 L3_1.name = "GADGET_STATE_CHANGE_112006" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_112006" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_112006" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1112007 L4_1.name = "GADGET_CREATE_112007" L5_1 = EventType L5_1 = L5_1.EVENT_GADGET_CREATE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_GADGET_CREATE_112007" L4_1.action = "action_EVENT_GADGET_CREATE_112007" L4_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 112001 L5_1 = 112002 L6_1 = 112003 L7_1 = 112004 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_GADGET_DIE_112005" L5_1 = "GADGET_STATE_CHANGE_112006" L6_1 = "GADGET_CREATE_112007" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CheckRemainGadgetCountByGroupId L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133101112 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_GADGET_DIE_112005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 112001 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1011 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_GADGET_DIE_112005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 112001 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.ChestOpened L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_112006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupDead L3_2 = A0_2 L4_2 = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_group_die" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_112006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CheckRemainGadgetCountByGroupId L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133101112 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_CREATE_112007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 112001 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_CREATE_112007 = L1_1