local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133004101 L1_1 = {} L2_1 = {} L2_1.config_id = 101001 L2_1.monster_id = 21010901 L3_1 = {} L3_1.x = 2347.448 L3_1.y = 290.842 L3_1.z = -239.911 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 140.661 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 18 L2_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186" L2_1.disableWander = true L2_1.area_id = 3 L3_1 = {} L3_1.config_id = 101002 L3_1.monster_id = 21010901 L4_1 = {} L4_1.x = 2351.379 L4_1.y = 292.972 L4_1.z = -228.097 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 174.534 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 18 L3_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186" L3_1.disableWander = true L3_1.area_id = 3 L4_1 = {} L4_1.config_id = 101003 L4_1.monster_id = 21030101 L5_1 = {} L5_1.x = 2351.232 L5_1.y = 289.289 L5_1.z = -233.269 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 177.869 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 18 L4_1.drop_tag = "\228\184\152\228\184\152\232\144\168\230\187\161" L4_1.disableWander = true L4_1.area_id = 3 L5_1 = {} L5_1.config_id = 101004 L5_1.monster_id = 21010101 L6_1 = {} L6_1.x = 2356.081 L6_1.y = 289.234 L6_1.z = -238.629 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 345.208 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 18 L5_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L5_1.area_id = 3 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 383 L2_1.gadget_id = 70211012 L3_1 = {} L3_1.x = 2346.683 L3_1.y = 289.917 L3_1.z = -233.314 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 2.08 L3_1.y = 308.512 L3_1.z = 354.81 L2_1.rot = L3_1 L2_1.level = 11 L2_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\232\146\153\229\190\183" L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 3 L3_1 = {} L3_1.config_id = 425 L3_1.gadget_id = 70310001 L4_1 = {} L4_1.x = 2349.573 L4_1.y = 289.103 L4_1.z = -236.008 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 349.05 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 15 L3_1.area_id = 3 L4_1 = {} L4_1.config_id = 426 L4_1.gadget_id = 70220013 L5_1 = {} L5_1.x = 2350.299 L5_1.y = 289.411 L5_1.z = -230.857 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 37.287 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 15 L4_1.area_id = 3 L5_1 = {} L5_1.config_id = 427 L5_1.gadget_id = 70220013 L6_1 = {} L6_1.x = 2352.896 L6_1.y = 289.396 L6_1.z = -230.154 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 152.083 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 15 L5_1.area_id = 3 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1101005 L2_1.name = "ANY_MONSTER_DIE_101005" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_101005" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_101005" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = true init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 101001 L5_1 = 101002 L6_1 = 101003 L7_1 = 101004 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 383 L5_1 = 425 L6_1 = 426 L7_1 = 427 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_101005" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_101005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 383 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 4000 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_101005 = L1_1