local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.group_id = 133003322 L1_1 = {} L2_1 = {} L2_1.config_id = 1054 L2_1.monster_id = 20010501 L3_1 = {} L3_1.x = 2664.747 L3_1.y = 236.145 L3_1.z = -1168.552 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 289.172 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 10 L2_1.drop_tag = "\229\143\178\232\142\177\229\167\134" L2_1.disableWander = true L2_1.area_id = 1 L3_1 = {} L3_1.config_id = 1055 L3_1.monster_id = 20010501 L4_1 = {} L4_1.x = 2664.395 L4_1.y = 236.114 L4_1.z = -1170.148 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 280.848 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 10 L3_1.drop_tag = "\229\143\178\232\142\177\229\167\134" L3_1.disableWander = true L3_1.area_id = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 250 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 3 L3_1 = {} L3_1.x = 2665.152 L3_1.y = 236.321 L3_1.z = -1169.596 L2_1.pos = L3_1 L2_1.area_id = 1 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000250 L2_1.name = "ENTER_REGION_250" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_250" L2_1.action = "action_EVENT_ENTER_REGION_250" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = true init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 250 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_250" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 250 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_250 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1054 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1055 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_250 = L1_1