local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133002114 L1_1 = {} L2_1 = {} L2_1.config_id = 290 L2_1.monster_id = 20020101 L3_1 = {} L3_1.x = 1832.989 L3_1.y = 246.733 L3_1.z = -594.46 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 9 L2_1.drop_tag = "\229\133\131\231\180\160\228\185\139\230\160\184" L2_1.area_id = 3 L1_1[1] = L2_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1384 L2_1.gadget_id = 70620008 L3_1 = {} L3_1.x = 1859.151 L3_1.y = 258.342 L3_1.z = -575.716 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 134.225 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 10 L2_1.isOneoff = true L2_1.persistent = true L2_1.area_id = 3 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 153 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 42.4 L3_1 = {} L3_1.x = 1858.024 L3_1.y = 258.269 L3_1.z = -575.11 L2_1.pos = L3_1 L2_1.area_id = 3 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000129 L2_1.name = "ANY_MONSTER_DIE_129" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_129" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_129" L2_1.tlog_tag = "\233\133\146\229\186\132_114_\233\133\146\229\186\132\229\165\179\231\165\158\229\131\143_\230\140\145\230\136\152\230\136\144\229\138\159" L3_1 = {} L3_1.config_id = 1000153 L3_1.name = "ENTER_REGION_153" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_153" L3_1.action = "action_EVENT_ENTER_REGION_153" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "isoff" L2_1.value = 0 L2_1.no_refresh = true L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = true init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 290 L3_1[1] = L4_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 1384 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 153 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_129" L5_1 = "ENTER_REGION_153" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_129 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.KillGroupEntity L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133002114 L5_2 = GroupKillPolicy L5_2 = L5_2.GROUP_KILL_ALL L4_2.kill_policy = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_entity_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = {} L2_2.x = 1859 L2_2.y = 264 L2_2.z = -575 L3_2 = {} L3_2.x = 0 L3_2.y = 0 L3_2.z = 0 L4_2 = ScriptLib L4_2 = L4_2.BeginCameraSceneLook L5_2 = A0_2 L6_2 = {} L6_2.look_pos = L2_2 L6_2.is_allow_input = false L6_2.duration = 3 L6_2.is_force = true L6_2.is_broadcast = false L6_2.is_recover_keep_current = true L6_2.delay = 3 L6_2.is_set_follow_pos = false L6_2.follow_pos = L3_2 L6_2.is_force_walk = false L6_2.is_change_play_mode = false L6_2.is_set_screen_XY = false L6_2.screen_x = 0 L6_2.screen_y = 0 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = ScriptLib L4_2 = L4_2.SetGroupVariableValue L5_2 = A0_2 L6_2 = "isoff" L7_2 = 1 L4_2 = L4_2(L5_2, L6_2, L7_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : set_groupVariable" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = 0 return L4_2 end action_EVENT_ANY_MONSTER_DIE_129 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 153 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "isoff" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_153 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 1003 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_153 = L1_1