local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1 L0_1 = {} L0_1.group_id = 133002079 L1_1 = {} L1_1.monster_id_1 = 163 L2_1 = {} L3_1 = {} L3_1.config_id = 163 L3_1.monster_id = 20010301 L4_1 = {} L4_1.x = 1887.56 L4_1.y = 241.294 L4_1.z = -886.563 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 286.235 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 7 L3_1.drop_tag = "\229\143\178\232\142\177\229\167\134" L3_1.disableWander = true L3_1.area_id = 3 L2_1[1] = L3_1 monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1034 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = 1886.415 L4_1.y = 240.909 L4_1.z = -883.064 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 118.037 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 10 L3_1.point_type = 2003 L3_1.area_id = 3 L4_1 = {} L4_1.config_id = 1035 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = 1883.787 L5_1.y = 240.524 L5_1.z = -882.441 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 118.037 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 10 L4_1.point_type = 2003 L4_1.area_id = 3 L5_1 = {} L5_1.config_id = 1036 L5_1.gadget_id = 70500000 L6_1 = {} L6_1.x = 1882.982 L6_1.y = 240.617 L6_1.z = -885.515 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 118.037 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 10 L5_1.point_type = 2019 L5_1.area_id = 3 L6_1 = {} L6_1.config_id = 1037 L6_1.gadget_id = 70500000 L7_1 = {} L7_1.x = 1882.395 L7_1.y = 240.71 L7_1.z = -888.315 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 118.037 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 10 L6_1.point_type = 2019 L6_1.area_id = 3 L7_1 = {} L7_1.config_id = 1039 L7_1.gadget_id = 70500000 L8_1 = {} L8_1.x = 1885.846 L8_1.y = 241.047 L8_1.z = -886.193 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 118.037 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 10 L7_1.point_type = 2019 L7_1.area_id = 3 L8_1 = {} L8_1.config_id = 1040 L8_1.gadget_id = 70500000 L9_1 = {} L9_1.x = 1885.325 L9_1.y = 241.134 L9_1.z = -888.679 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 118.037 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 10 L8_1.point_type = 2003 L8_1.area_id = 3 L9_1 = {} L9_1.config_id = 1394 L9_1.gadget_id = 70220017 L10_1 = {} L10_1.x = 1862.792 L10_1.y = 237.698 L10_1.z = -888.334 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 347.818 L10_1.y = 87.493 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 10 L9_1.area_id = 3 L10_1 = {} L10_1.config_id = 1395 L10_1.gadget_id = 70220017 L11_1 = {} L11_1.x = 1851.378 L11_1.y = 236.619 L11_1.z = -885.948 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 148.134 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 10 L10_1.area_id = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1000075 L3_1.name = "GATHER_75" L4_1 = EventType L4_1 = L4_1.EVENT_GATHER L3_1.event = L4_1 L3_1.source = "1034" L3_1.condition = "" L3_1.action = "action_EVENT_GATHER_75" L4_1 = {} L4_1.config_id = 1000076 L4_1.name = "GATHER_76" L5_1 = EventType L5_1 = L5_1.EVENT_GATHER L4_1.event = L5_1 L4_1.source = "1035" L4_1.condition = "" L4_1.action = "action_EVENT_GATHER_76" L5_1 = {} L5_1.config_id = 1000077 L5_1.name = "GATHER_77" L6_1 = EventType L6_1 = L6_1.EVENT_GATHER L5_1.event = L6_1 L5_1.source = "1036" L5_1.condition = "" L5_1.action = "action_EVENT_GATHER_77" L6_1 = {} L6_1.config_id = 1000078 L6_1.name = "GATHER_78" L7_1 = EventType L7_1 = L7_1.EVENT_GATHER L6_1.event = L7_1 L6_1.source = "1037" L6_1.condition = "" L6_1.action = "action_EVENT_GATHER_78" L7_1 = {} L7_1.config_id = 1000079 L7_1.name = "GATHER_79" L8_1 = EventType L8_1 = L8_1.EVENT_GATHER L7_1.event = L8_1 L7_1.source = "1039" L7_1.condition = "" L7_1.action = "action_EVENT_GATHER_79" L8_1 = {} L8_1.config_id = 1000080 L8_1.name = "GATHER_80" L9_1 = EventType L9_1 = L9_1.EVENT_GATHER L8_1.event = L9_1 L8_1.source = "1040" L8_1.condition = "" L8_1.action = "action_EVENT_GATHER_80" L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "1034" L3_1.value = 0 L3_1.no_refresh = false L4_1 = {} L4_1.configId = 2 L4_1.name = "1035" L4_1.value = 0 L4_1.no_refresh = false L5_1 = {} L5_1.configId = 3 L5_1.name = "1036" L5_1.value = 0 L5_1.no_refresh = false L6_1 = {} L6_1.configId = 4 L6_1.name = "1037" L6_1.value = 0 L6_1.no_refresh = false L7_1 = {} L7_1.configId = 5 L7_1.name = "1039" L7_1.value = 0 L7_1.no_refresh = false L8_1 = {} L8_1.configId = 6 L8_1.name = "1040" L8_1.value = 0 L8_1.no_refresh = false L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = true init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 1034 L6_1 = 1035 L7_1 = 1036 L8_1 = 1037 L9_1 = 1039 L10_1 = 1040 L11_1 = 1394 L12_1 = 1395 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L4_1[7] = L11_1 L4_1[8] = L12_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "GATHER_75" L6_1 = "GATHER_76" L7_1 = "GATHER_77" L8_1 = "GATHER_78" L9_1 = "GATHER_79" L10_1 = "GATHER_80" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = math L2_2 = L2_2.randomseed L3_2 = os L3_2 = L3_2.time L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 = L3_2() L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "1034" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "1034" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "1035" L3_2 = L3_2(L4_2, L5_2) L4_2 = ScriptLib L4_2 = L4_2.GetGroupVariableValue L5_2 = A0_2 L6_2 = "1036" L4_2 = L4_2(L5_2, L6_2) L5_2 = ScriptLib L5_2 = L5_2.GetGroupVariableValue L6_2 = A0_2 L7_2 = "1037" L5_2 = L5_2(L6_2, L7_2) L6_2 = ScriptLib L6_2 = L6_2.GetGroupVariableValue L7_2 = A0_2 L8_2 = "1039" L6_2 = L6_2(L7_2, L8_2) L7_2 = ScriptLib L7_2 = L7_2.GetGroupVariableValue L8_2 = A0_2 L9_2 = "1040" L7_2 = L7_2(L8_2, L9_2) L8_2 = L2_2 + L3_2 L8_2 = L8_2 + L4_2 L8_2 = L8_2 + L5_2 L8_2 = L8_2 + L6_2 L8_2 = L8_2 + L7_2 if 3 < L8_2 then L9_2 = math L9_2 = L9_2.random L10_2 = 1 L11_2 = 6 L9_2 = L9_2(L10_2, L11_2) if 2 < L9_2 then L10_2 = ScriptLib L10_2 = L10_2.CreateMonster L11_2 = A0_2 L12_2 = {} L13_2 = L1_1.monster_id_1 L12_2.config_id = L13_2 L12_2.delay_time = 1 L10_2 = L10_2(L11_2, L12_2) if 0 ~= L10_2 then L10_2 = -1 return L10_2 end end end L9_2 = 0 return L9_2 end action_EVENT_GATHER_75 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = math L2_2 = L2_2.randomseed L3_2 = os L3_2 = L3_2.time L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 = L3_2() L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "1035" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "1034" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "1035" L3_2 = L3_2(L4_2, L5_2) L4_2 = ScriptLib L4_2 = L4_2.GetGroupVariableValue L5_2 = A0_2 L6_2 = "1036" L4_2 = L4_2(L5_2, L6_2) L5_2 = ScriptLib L5_2 = L5_2.GetGroupVariableValue L6_2 = A0_2 L7_2 = "1037" L5_2 = L5_2(L6_2, L7_2) L6_2 = ScriptLib L6_2 = L6_2.GetGroupVariableValue L7_2 = A0_2 L8_2 = "1039" L6_2 = L6_2(L7_2, L8_2) L7_2 = ScriptLib L7_2 = L7_2.GetGroupVariableValue L8_2 = A0_2 L9_2 = "1040" L7_2 = L7_2(L8_2, L9_2) L8_2 = L2_2 + L3_2 L8_2 = L8_2 + L4_2 L8_2 = L8_2 + L5_2 L8_2 = L8_2 + L6_2 L8_2 = L8_2 + L7_2 if 3 < L8_2 then L9_2 = math L9_2 = L9_2.random L10_2 = 1 L11_2 = 6 L9_2 = L9_2(L10_2, L11_2) if 2 < L9_2 then L10_2 = ScriptLib L10_2 = L10_2.CreateMonster L11_2 = A0_2 L12_2 = {} L13_2 = L1_1.monster_id_1 L12_2.config_id = L13_2 L12_2.delay_time = 1 L10_2 = L10_2(L11_2, L12_2) if 0 ~= L10_2 then L10_2 = -1 return L10_2 end end end L9_2 = 0 return L9_2 end action_EVENT_GATHER_76 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = math L2_2 = L2_2.randomseed L3_2 = os L3_2 = L3_2.time L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 = L3_2() L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "1036" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "1034" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "1035" L3_2 = L3_2(L4_2, L5_2) L4_2 = ScriptLib L4_2 = L4_2.GetGroupVariableValue L5_2 = A0_2 L6_2 = "1036" L4_2 = L4_2(L5_2, L6_2) L5_2 = ScriptLib L5_2 = L5_2.GetGroupVariableValue L6_2 = A0_2 L7_2 = "1037" L5_2 = L5_2(L6_2, L7_2) L6_2 = ScriptLib L6_2 = L6_2.GetGroupVariableValue L7_2 = A0_2 L8_2 = "1039" L6_2 = L6_2(L7_2, L8_2) L7_2 = ScriptLib L7_2 = L7_2.GetGroupVariableValue L8_2 = A0_2 L9_2 = "1040" L7_2 = L7_2(L8_2, L9_2) L8_2 = L2_2 + L3_2 L8_2 = L8_2 + L4_2 L8_2 = L8_2 + L5_2 L8_2 = L8_2 + L6_2 L8_2 = L8_2 + L7_2 if 3 < L8_2 then L9_2 = math L9_2 = L9_2.random L10_2 = 1 L11_2 = 6 L9_2 = L9_2(L10_2, L11_2) if 2 < L9_2 then L10_2 = ScriptLib L10_2 = L10_2.CreateMonster L11_2 = A0_2 L12_2 = {} L13_2 = L1_1.monster_id_1 L12_2.config_id = L13_2 L12_2.delay_time = 1 L10_2 = L10_2(L11_2, L12_2) if 0 ~= L10_2 then L10_2 = -1 return L10_2 end end end L9_2 = 0 return L9_2 end action_EVENT_GATHER_77 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = math L2_2 = L2_2.randomseed L3_2 = os L3_2 = L3_2.time L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 = L3_2() L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "1037" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "1034" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "1035" L3_2 = L3_2(L4_2, L5_2) L4_2 = ScriptLib L4_2 = L4_2.GetGroupVariableValue L5_2 = A0_2 L6_2 = "1036" L4_2 = L4_2(L5_2, L6_2) L5_2 = ScriptLib L5_2 = L5_2.GetGroupVariableValue L6_2 = A0_2 L7_2 = "1037" L5_2 = L5_2(L6_2, L7_2) L6_2 = ScriptLib L6_2 = L6_2.GetGroupVariableValue L7_2 = A0_2 L8_2 = "1039" L6_2 = L6_2(L7_2, L8_2) L7_2 = ScriptLib L7_2 = L7_2.GetGroupVariableValue L8_2 = A0_2 L9_2 = "1040" L7_2 = L7_2(L8_2, L9_2) L8_2 = L2_2 + L3_2 L8_2 = L8_2 + L4_2 L8_2 = L8_2 + L5_2 L8_2 = L8_2 + L6_2 L8_2 = L8_2 + L7_2 if 3 < L8_2 then L9_2 = math L9_2 = L9_2.random L10_2 = 1 L11_2 = 6 L9_2 = L9_2(L10_2, L11_2) if 2 < L9_2 then L10_2 = ScriptLib L10_2 = L10_2.CreateMonster L11_2 = A0_2 L12_2 = {} L13_2 = L1_1.monster_id_1 L12_2.config_id = L13_2 L12_2.delay_time = 1 L10_2 = L10_2(L11_2, L12_2) if 0 ~= L10_2 then L10_2 = -1 return L10_2 end end end L9_2 = 0 return L9_2 end action_EVENT_GATHER_78 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = math L2_2 = L2_2.randomseed L3_2 = os L3_2 = L3_2.time L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 = L3_2() L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "1039" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "1034" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "1035" L3_2 = L3_2(L4_2, L5_2) L4_2 = ScriptLib L4_2 = L4_2.GetGroupVariableValue L5_2 = A0_2 L6_2 = "1036" L4_2 = L4_2(L5_2, L6_2) L5_2 = ScriptLib L5_2 = L5_2.GetGroupVariableValue L6_2 = A0_2 L7_2 = "1037" L5_2 = L5_2(L6_2, L7_2) L6_2 = ScriptLib L6_2 = L6_2.GetGroupVariableValue L7_2 = A0_2 L8_2 = "1039" L6_2 = L6_2(L7_2, L8_2) L7_2 = ScriptLib L7_2 = L7_2.GetGroupVariableValue L8_2 = A0_2 L9_2 = "1040" L7_2 = L7_2(L8_2, L9_2) L8_2 = L2_2 + L3_2 L8_2 = L8_2 + L4_2 L8_2 = L8_2 + L5_2 L8_2 = L8_2 + L6_2 L8_2 = L8_2 + L7_2 if 3 < L8_2 then L9_2 = math L9_2 = L9_2.random L10_2 = 1 L11_2 = 6 L9_2 = L9_2(L10_2, L11_2) if 2 < L9_2 then L10_2 = ScriptLib L10_2 = L10_2.CreateMonster L11_2 = A0_2 L12_2 = {} L13_2 = L1_1.monster_id_1 L12_2.config_id = L13_2 L12_2.delay_time = 1 L10_2 = L10_2(L11_2, L12_2) if 0 ~= L10_2 then L10_2 = -1 return L10_2 end end end L9_2 = 0 return L9_2 end action_EVENT_GATHER_79 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = math L2_2 = L2_2.randomseed L3_2 = os L3_2 = L3_2.time L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 = L3_2() L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "1040" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "1034" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "1035" L3_2 = L3_2(L4_2, L5_2) L4_2 = ScriptLib L4_2 = L4_2.GetGroupVariableValue L5_2 = A0_2 L6_2 = "1036" L4_2 = L4_2(L5_2, L6_2) L5_2 = ScriptLib L5_2 = L5_2.GetGroupVariableValue L6_2 = A0_2 L7_2 = "1037" L5_2 = L5_2(L6_2, L7_2) L6_2 = ScriptLib L6_2 = L6_2.GetGroupVariableValue L7_2 = A0_2 L8_2 = "1039" L6_2 = L6_2(L7_2, L8_2) L7_2 = ScriptLib L7_2 = L7_2.GetGroupVariableValue L8_2 = A0_2 L9_2 = "1040" L7_2 = L7_2(L8_2, L9_2) L8_2 = L2_2 + L3_2 L8_2 = L8_2 + L4_2 L8_2 = L8_2 + L5_2 L8_2 = L8_2 + L6_2 L8_2 = L8_2 + L7_2 if 3 < L8_2 then L9_2 = math L9_2 = L9_2.random L10_2 = 1 L11_2 = 6 L9_2 = L9_2(L10_2, L11_2) if 2 < L9_2 then L10_2 = ScriptLib L10_2 = L10_2.CreateMonster L11_2 = A0_2 L12_2 = {} L13_2 = L1_1.monster_id_1 L12_2.config_id = L13_2 L12_2.delay_time = 1 L10_2 = L10_2(L11_2, L12_2) if 0 ~= L10_2 then L10_2 = -1 return L10_2 end end end L9_2 = 0 return L9_2 end action_EVENT_GATHER_80 = L2_1