local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133001804 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 2768 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = 1412.308 L4_1.y = 242.489 L4_1.z = -1626.785 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 63.987 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 15 L3_1.point_type = 2002 L3_1.area_id = 2 L4_1 = {} L4_1.config_id = 2769 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = 1433.012 L5_1.y = 238.958 L5_1.z = -1541.127 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 318.483 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 15 L4_1.point_type = 2002 L4_1.area_id = 2 L5_1 = {} L5_1.config_id = 2770 L5_1.gadget_id = 70500000 L6_1 = {} L6_1.x = 1392.225 L6_1.y = 237.42 L6_1.z = -1596.856 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 264.35 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 15 L5_1.point_type = 2002 L5_1.area_id = 2 L6_1 = {} L6_1.config_id = 2771 L6_1.gadget_id = 70500000 L7_1 = {} L7_1.x = 1427.912 L7_1.y = 239.109 L7_1.z = -1562.917 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 208.282 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 15 L6_1.point_type = 2002 L6_1.area_id = 2 L7_1 = {} L7_1.config_id = 2773 L7_1.gadget_id = 70500000 L8_1 = {} L8_1.x = 1442.937 L8_1.y = 240.665 L8_1.z = -1545.026 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 10.759 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 15 L7_1.point_type = 2002 L7_1.area_id = 2 L8_1 = {} L8_1.config_id = 2774 L8_1.gadget_id = 70500000 L9_1 = {} L9_1.x = 1332.755 L9_1.y = 237.064 L9_1.z = -1568.16 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 254.723 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 15 L8_1.point_type = 2002 L8_1.area_id = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L1_1.gadgets = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = true init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1